Evaluating the Effectiveness of Gamification in Language Acquisition for Non-Native Speakers

Recently, the growth of interest in the exploitation of gamification to support language learning has correspondingly increased the range of research regarding its assessment with respect to non-native learners. The review covers the following issues: applications of the gamification technique in language learning, effects of the use of gamification techniques on the performances of learners, and empirical evidence from different educational settings. This article discusses, from theoretical positions through to case analysis, how gamification might resolve motivational, retention, and participation issues in respect of language acquisition. Quantitative support for these approaches is given through analysis of data from learners' performance in gamified conditions.

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Publication Details

Journal
Prisma Journal
Published
2025-02-22
DOI
https://doi.org/10.63803/prisma.v1n1.01
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Evaluating the Effectiveness of Gamification in Language Acquisition for Non-Native Speakers

Silvana Andrea Cerón Silva, Islam Muhammad Salama Muhammad Hassan
Prisma Journal
Educational Games and Gamification
article

Evaluating the Effectiveness of Gamification in Language Acquisition for Non-Native Speakers

Silvana Andrea Cerón Silva, Islam Muhammad Salama Muhammad Hassan
article en

Abstract

Recently, the growth of interest in the exploitation of gamification to support language learning has correspondingly increased the range of research regarding its assessment with respect to non-native learners. The review covers the following issues: applications of the gamification technique in language learning, effects of the use of gamification techniques on the performances of learners, and empirical evidence from different educational settings. This article discusses, from theoretical positions through to case analysis, how gamification might resolve motivational, retention, and participation issues in respect of language acquisition. Quantitative support for these approaches is given through analysis of data from learners' performance in gamified conditions.

Prisma JournalVol. 1(1)
Universidad Técnica de Babahoyo (EC)
Quality Education
Openalex Percentile: Top 91%
Educational Games and Gamification
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