THE IMPACT OF GAME-BASED LEARNING PLATFORMS ON MOTIVATING STUDENTS TOWARDS E-LEARNING IN PALESTINIAN UNIVERSITIES

The study aimed to test the impact of game-based learning platforms on motivating students towards e-learning in Palestinian universities.More specifically, I aimed to evaluate the effectiveness of these platforms through their main components: game mechanics, game dynamics, aesthetics, ease of use, interactivity, and feedback.In addition to assessing the level of students' motivation by considering factors such as participation, interest, satisfaction, confidence, achievement, and attitude.The study relied on the use of quantitative and qualitative approaches.Quantitative data was collected through a structured questionnaire distributed to students, while qualitative data was obtained from interviews with faculty members.The sample consisted of 423 participants from four universities:

Publication Details

Journal
International Journal of Humanities and Educational Research
Published
2024-10-01
DOI
https://doi.org/10.47832/2757-5403.28.39
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
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article

THE IMPACT OF GAME-BASED LEARNING PLATFORMS ON MOTIVATING STUDENTS TOWARDS E-LEARNING IN PALESTINIAN UNIVERSITIES

International Journal of Humanities and Educational Research
Technology-Enhanced Education Studies
article

THE IMPACT OF GAME-BASED LEARNING PLATFORMS ON MOTIVATING STUDENTS TOWARDS E-LEARNING IN PALESTINIAN UNIVERSITIES

article en

Abstract

The study aimed to test the impact of game-based learning platforms on motivating students towards e-learning in Palestinian universities.More specifically, I aimed to evaluate the effectiveness of these platforms through their main components: game mechanics, game dynamics, aesthetics, ease of use, interactivity, and feedback.In addition to assessing the level of students' motivation by considering factors such as participation, interest, satisfaction, confidence, achievement, and attitude.The study relied on the use of quantitative and qualitative approaches.Quantitative data was collected through a structured questionnaire distributed to students, while qualitative data was obtained from interviews with faculty members.The sample consisted of 423 participants from four universities:

International Journal of Humanities and Educational ResearchVol. 06(05)
Quality Education
Openalex Percentile: Top 58%
Technology-Enhanced Education Studies
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