The Ambivalence of the Internet and Technology upon the Comic Industry

The advent of the internet and technology has brought ambivalence to the comic industry. On one hand, they provide consumers and comic enthusiasts with easy access to their favorite comics without needing to visit bookstores. On the other hand, they have exacerbated the issue of piracy. This paper is based on a qualitative comparative study, comparing two types of official and illegal comic publications on internet platforms, including Webtoon, CIAYO, Mangareader, Mangafox, and Bato. This paper outlines the distribution process of legal printed and digital comics and reveals how comic piracy is perpetrated and proliferated, particularly on internet-based platforms. This study shows that the ambivalence of technological development is inevitable in the comic culture industry. Piracy in the world of comics is inevitable. Illegal groups assume that translations, re-uploads and the like will make it easier for readers to understand comics, but they are still illegal. On the other hand, legal comics have also taken various measures to minimize piracy. Comic industries, especially those that operate online, have implemented measures to protect their authors’ works from piracy. For instance, Webtoon, a platform created by Naver, has disabled the screenshot function on readers’ devices, preventing them from capturing images of comics that could be misused.

Authors

Institutions

Publication Details

Journal
Asian Journal of Media and Communication
Published
2024-12-23
DOI
https://doi.org/10.20885/asjmc.vol8.iss2.art5
Primary Topic
Comics and Graphic Narratives
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Ambivalence of the Internet and Technology upon the Comic Industry

Adhani Juniasyaroh Emha
Asian Journal of Media and Communication
Comics and Graphic Narratives
article

The Ambivalence of the Internet and Technology upon the Comic Industry

Adhani Juniasyaroh Emha
article en

Abstract

The advent of the internet and technology has brought ambivalence to the comic industry. On one hand, they provide consumers and comic enthusiasts with easy access to their favorite comics without needing to visit bookstores. On the other hand, they have exacerbated the issue of piracy. This paper is based on a qualitative comparative study, comparing two types of official and illegal comic publications on internet platforms, including Webtoon, CIAYO, Mangareader, Mangafox, and Bato. This paper outlines the distribution process of legal printed and digital comics and reveals how comic piracy is perpetrated and proliferated, particularly on internet-based platforms. This study shows that the ambivalence of technological development is inevitable in the comic culture industry. Piracy in the world of comics is inevitable. Illegal groups assume that translations, re-uploads and the like will make it easier for readers to understand comics, but they are still illegal. On the other hand, legal comics have also taken various measures to minimize piracy. Comic industries, especially those that operate online, have implemented measures to protect their authors’ works from piracy. For instance, Webtoon, a platform created by Naver, has disabled the screenshot function on readers’ devices, preventing them from capturing images of comics that could be misused.

Asian Journal of Media and CommunicationVol. 8(2)
Universitas Gadjah Mada (ID)
Openalex Percentile: Top 56%
Comics and Graphic Narratives
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The Ambivalence of the Internet and Technology upon the Comic Industry — Adhani Juniasyaroh Emha · Asian Journal of Media and Communication (2024) | TGRS Research Map | TGRS