Prying Pedestrian Surveillance-Evasion: Minimum-Time Evasion from an Agile Pursuer

A new surveillance-evasion differential game is posed and solved in which an agile pursuer (the prying pedestrian) seeks to remain within a given surveillance range of a less agile evader that aims to escape. In contrast to previous surveillance-evasion games, the pursuer is agile in the sense of being able to instantaneously change the direction of its velocity vector, while the evader is constrained to have a finite maximum turn rate. Both the game of kind, concerned with conditions under which the evader can escape, and the game of degree, concerned with the evader seeking to minimize the escape time while the pursuer seeks to maximize it, are considered. The game-of-degree solution is surprisingly complex compared to solutions to analogous pursuit-evasion games with an agile pursuer because it exhibits dependence on the ratio of the pursuer’s speed to the evader’s speed. It is, however, surprisingly simple compared to solutions to classic surveillance-evasion games with a turn-limited pursuer.

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Publication Details

Journal
Journal of Guidance Control and Dynamics
Published
2025-05-01
DOI
https://doi.org/10.2514/1.g008975
Primary Topic
Robotic Path Planning Algorithms
Type
article
Field-Weighted Citation Impact
0.00

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article

Prying Pedestrian Surveillance-Evasion: Minimum-Time Evasion from an Agile Pursuer

Iman Shames, Timothy L. Molloy, Philipp Braun
Journal of Guidance Control and Dynamics
Robotic Path Planning Algorithms
article

Prying Pedestrian Surveillance-Evasion: Minimum-Time Evasion from an Agile Pursuer

Iman Shames, Timothy L. Molloy, Philipp Braun
article en

Abstract

A new surveillance-evasion differential game is posed and solved in which an agile pursuer (the prying pedestrian) seeks to remain within a given surveillance range of a less agile evader that aims to escape. In contrast to previous surveillance-evasion games, the pursuer is agile in the sense of being able to instantaneously change the direction of its velocity vector, while the evader is constrained to have a finite maximum turn rate. Both the game of kind, concerned with conditions under which the evader can escape, and the game of degree, concerned with the evader seeking to minimize the escape time while the pursuer seeks to maximize it, are considered. The game-of-degree solution is surprisingly complex compared to solutions to analogous pursuit-evasion games with an agile pursuer because it exhibits dependence on the ratio of the pursuer’s speed to the evader’s speed. It is, however, surprisingly simple compared to solutions to classic surveillance-evasion games with a turn-limited pursuer.

Journal of Guidance Control and DynamicsVol. 48(9)
Australian National University (AU)
Air Force Office of Scientific Research
Openalex Percentile: Top 93%
Robotic Path Planning Algorithms
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Prying Pedestrian Surveillance-Evasion: Minimum-Time Evasion from an Agile Pursuer — Iman Shames, Timothy L. Molloy, et al. · Journal of Guidance Control and Dynamics (2025) | TGRS Research Map | TGRS