Physically accurate rendering of translucent objects
Accurately recreating the appearance of translucent materials poses a substantial challenge in physically based rendering, primarily due to limitations in capturing complex light transport, especially subsurface scattering. Current methods often rely on approximations of radiative transfer theory and lack detailed characterization of material optical properties, limiting physical accuracy. Here, we introduce a comprehensive workflow that captures the full physical complexity needed to achieve true physical fidelity in translucent object rendering. Using a calibrated photo box environment, we validate our approach by comparing rendered scenes to their physical counterparts. Across a range of test materials, from silicon phantoms to everyday media like milk, our results show imperceptible color deviations, with Δ<i>E</i> values consistently below 1. By bridging the gap between real-world light behavior and digital simulations, our method enhances predictive rendering realism, paving the way for precise digital representations in medical and technical applications.
Authors
- Markus Wagner (ORCID: https://orcid.org/0000-0002-6619-6494)
- Alwin Kienle (ORCID: https://orcid.org/0000-0001-7220-1416)
- Florian Foschum (ORCID: https://orcid.org/0009-0004-3069-715X)
- David Hevisov (ORCID: https://orcid.org/0000-0002-9084-5087)
Publication Details
- Journal
- Optics Express
- Published
- 2025-05-01
- DOI
- https://doi.org/10.1364/oe.559893
- Citations
- 4
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 14.16