Physically accurate rendering of translucent objects

Accurately recreating the appearance of translucent materials poses a substantial challenge in physically based rendering, primarily due to limitations in capturing complex light transport, especially subsurface scattering. Current methods often rely on approximations of radiative transfer theory and lack detailed characterization of material optical properties, limiting physical accuracy. Here, we introduce a comprehensive workflow that captures the full physical complexity needed to achieve true physical fidelity in translucent object rendering. Using a calibrated photo box environment, we validate our approach by comparing rendered scenes to their physical counterparts. Across a range of test materials, from silicon phantoms to everyday media like milk, our results show imperceptible color deviations, with Δ<i>E</i> values consistently below 1. By bridging the gap between real-world light behavior and digital simulations, our method enhances predictive rendering realism, paving the way for precise digital representations in medical and technical applications.

Authors

Publication Details

Journal
Optics Express
Published
2025-05-01
DOI
https://doi.org/10.1364/oe.559893
Citations
4
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
14.16
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article

Physically accurate rendering of translucent objects

Markus Wagner, Alwin Kienle, Florian Foschum, David Hevisov
4 citations
Optics Express
Computer Graphics and Visualization Techniques
14.16
article

Physically accurate rendering of translucent objects

Markus Wagner, Alwin Kienle, Florian Foschum, David Hevisov
article en
4 citations

Abstract

Accurately recreating the appearance of translucent materials poses a substantial challenge in physically based rendering, primarily due to limitations in capturing complex light transport, especially subsurface scattering. Current methods often rely on approximations of radiative transfer theory and lack detailed characterization of material optical properties, limiting physical accuracy. Here, we introduce a comprehensive workflow that captures the full physical complexity needed to achieve true physical fidelity in translucent object rendering. Using a calibrated photo box environment, we validate our approach by comparing rendered scenes to their physical counterparts. Across a range of test materials, from silicon phantoms to everyday media like milk, our results show imperceptible color deviations, with Δ<i>E</i> values consistently below 1. By bridging the gap between real-world light behavior and digital simulations, our method enhances predictive rendering realism, paving the way for precise digital representations in medical and technical applications.

Optics ExpressVol. 33(11)
Openalex Percentile: Top 1%
Computer Graphics and Visualization Techniques
14.16
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Physically accurate rendering of translucent objects — Markus Wagner, Alwin Kienle, et al. · Optics Express (2025) | TGRS Research Map | TGRS