The role of gamification in shaping personalized learning in inclusive education

This article presents an analysis of the application of gamification in inclusive education systems, aimed at studying its effectiveness in shaping personalized educational trajectories for students with disabilities. The study conducted a comprehensive analysis of methodological approaches to integrating game elements into educational processes, focused on increasing student motivation and engagement. The research was based on a systematic literature review using the PRISMA methodology, covering publications from leading scientific databases (Web of Science, Scopus, Google Scholar) from 2019 to 2024. After the stages of identification, screening, and analysis, 78 of the most relevant publications were selected, reflecting current trends in the field of gamification in inclusive education. The results of the analysis highlight the need for further research into the long-term impact of gamification on the learning process, especially in the context of individualizing educational trajectories and ensuring equal access to educational resources. The findings emphasize the importance of continued research aimed at assessing the long-term effects of gamified approaches, as well as teacher preparation and their ability to adapt educational practices to meet the diverse needs of students.

Authors

Publication Details

Journal
Bulletin of the National Engineering Academy of the Republic of Kazakhstan
Published
2025-03-30
DOI
https://doi.org/10.47533/2025.1606-146x.02
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

The role of gamification in shaping personalized learning in inclusive education

Tamara Zhukabayeva, Eşref Adalı, Nadira Niyetbayeva, Dilaram Baumuratova
1 citations
Bulletin of the National Engineering Academy of the Republic of Kazakhstan
Educational Games and Gamification
3.44
article

The role of gamification in shaping personalized learning in inclusive education

Tamara Zhukabayeva, Eşref Adalı, Nadira Niyetbayeva, Dilaram Baumuratova
article en
1 citations

Abstract

This article presents an analysis of the application of gamification in inclusive education systems, aimed at studying its effectiveness in shaping personalized educational trajectories for students with disabilities. The study conducted a comprehensive analysis of methodological approaches to integrating game elements into educational processes, focused on increasing student motivation and engagement. The research was based on a systematic literature review using the PRISMA methodology, covering publications from leading scientific databases (Web of Science, Scopus, Google Scholar) from 2019 to 2024. After the stages of identification, screening, and analysis, 78 of the most relevant publications were selected, reflecting current trends in the field of gamification in inclusive education. The results of the analysis highlight the need for further research into the long-term impact of gamification on the learning process, especially in the context of individualizing educational trajectories and ensuring equal access to educational resources. The findings emphasize the importance of continued research aimed at assessing the long-term effects of gamified approaches, as well as teacher preparation and their ability to adapt educational practices to meet the diverse needs of students.

Bulletin of the National Engineering Academy of the Republic of KazakhstanVol. 95(1)
Openalex Percentile: Top 10%
Educational Games and Gamification
3.44
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The role of gamification in shaping personalized learning in inclusive education — Tamara Zhukabayeva, Eşref Adalı, et al. · Bulletin of the National Engineering Academy of the Republic of Kazakhstan (2025) | TGRS Research Map | TGRS