Acceptability of and Willingness to Use Virtual Reality Exergames for Weight Loss Among Young Adults With Overweight or Obesity in China: Qualitative Study

Virtual reality exergames were seen as beneficial for maintaining exercise and promoting psychological well-being among young adults with overweight or obesity, despite concerns about effectiveness, cost, and privacy. Almost all young adults indicated their willingness to try these kinds of games if given the opportunity. These findings suggested that virtual reality exergames could be a promising tool for weight management in this population.

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Publication Details

Journal
JMIR Serious Games
Published
2025-05-01
DOI
https://doi.org/10.2196/66998
Citations
2
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
3.87
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article

Acceptability of and Willingness to Use Virtual Reality Exergames for Weight Loss Among Young Adults With Overweight or Obesity in China: Qualitative Study

Sicun Li, Bingsheng Guan, Yanya Chen, seung-hyun Lee et al.
2 citations
JMIR Serious Games
Virtual Reality Applications and Impacts
3.87
article

Acceptability of and Willingness to Use Virtual Reality Exergames for Weight Loss Among Young Adults With Overweight or Obesity in China: Qualitative Study

Sicun Li, Bingsheng Guan, Yanya Chen, seung-hyun Lee, X. Zhang, Wai‐Kit Ming, Jiayu Liu, Ming Liu, Y L Zhang
article en
2 citations

Abstract

Virtual reality exergames were seen as beneficial for maintaining exercise and promoting psychological well-being among young adults with overweight or obesity, despite concerns about effectiveness, cost, and privacy. Almost all young adults indicated their willingness to try these kinds of games if given the opportunity. These findings suggested that virtual reality exergames could be a promising tool for weight management in this population.

JMIR Serious GamesVol. 13
Jinan University (CN), City University of Hong Kong (HK), Hong Kong Jockey Club (HK), First Affiliated Hospital of Jinan University (CN), Hong Kong Shue Yan University (CN), University of Hong Kong (HK)
Openalex Percentile: Top 8%
Virtual Reality Applications and Impacts
3.87
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