Virtual Reality in Cognitive Rehabilitation: Engineering user Experiences

Virtual Reality (VR) has emerged as a transformative tool in cognitive rehabilitation, offering immersive, interactive, and adaptable therapeutic experiences. This paper examines the role of VR in enhancing cognitive functions for individuals with impairments, focusing on user experience design principles that optimize engagement and effectiveness. By integrating motion-tracking, multisensory feedback, and real-time performance monitoring, VR therapy surpasses traditional rehabilitation methods. We propose a structured engineering workflow to develop user-centered VR applications, emphasizing accessibility, personalization, and ecological validity. Case studies illustrate the practical benefits of VR-based cognitive rehabilitation, while challenges such as motion sickness, privacy concerns, and interdisciplinary collaboration are discussed. Future directions highlight the need for ethical frameworks, funding strategies, and iterative design approaches to refine VR interventions. Keywords: Virtual Reality, Cognitive Rehabilitation, User Experience, Neurorehabilitation, Human-Computer Interaction, Motion Tracking, Multisensory Feedback.

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Publication Details

Journal
NEWPORT INTERNATIONAL JOURNAL OF CURRENT ISSUES IN ARTS AND MANAGEMENT
Published
2025-05-01
DOI
https://doi.org/10.59298/nijciam/2025/6.1.4250
Citations
1
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
1.03
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article

Virtual Reality in Cognitive Rehabilitation: Engineering user Experiences

Atukunda Lucky
1 citations
NEWPORT INTERNATIONAL JOURNAL OF CURRENT ISSUES IN ARTS AND MANAGEMENT
Stroke Rehabilitation and Recovery
1.03
article

Virtual Reality in Cognitive Rehabilitation: Engineering user Experiences

Atukunda Lucky
article en
1 citations

Abstract

Virtual Reality (VR) has emerged as a transformative tool in cognitive rehabilitation, offering immersive, interactive, and adaptable therapeutic experiences. This paper examines the role of VR in enhancing cognitive functions for individuals with impairments, focusing on user experience design principles that optimize engagement and effectiveness. By integrating motion-tracking, multisensory feedback, and real-time performance monitoring, VR therapy surpasses traditional rehabilitation methods. We propose a structured engineering workflow to develop user-centered VR applications, emphasizing accessibility, personalization, and ecological validity. Case studies illustrate the practical benefits of VR-based cognitive rehabilitation, while challenges such as motion sickness, privacy concerns, and interdisciplinary collaboration are discussed. Future directions highlight the need for ethical frameworks, funding strategies, and iterative design approaches to refine VR interventions. Keywords: Virtual Reality, Cognitive Rehabilitation, User Experience, Neurorehabilitation, Human-Computer Interaction, Motion Tracking, Multisensory Feedback.

NEWPORT INTERNATIONAL JOURNAL OF CURRENT ISSUES IN ARTS AND MANAGEMENTVol. 6(1)
Kampala International University (UG)
Openalex Percentile: Top 23%
Stroke Rehabilitation and Recovery
1.03
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Virtual Reality in Cognitive Rehabilitation: Engineering user Experiences — Atukunda Lucky · NEWPORT INTERNATIONAL JOURNAL OF CURRENT ISSUES IN ARTS AND MANAGEMENT (2025) | TGRS Research Map | TGRS