A Haptic Glove for Immersive VR Texture and Dynamic Event Simulation

Virtual reality (VR) allows individuals to experience and perceive the depth of virtual spaces. Haptic technology enhances this experience by offering users the sensation of touching objects and feeling dynamic events within virtual environments. This paper introduces a haptic glove designed to simulate both textures and dynamic events in VR environments. Equipped with vibrotactile actuators, the glove supports two primary applications: First, it enables users to experience the textures of various objects they encounter or touch in virtual environment, making interactions more immersive and realistic. Second, it allows users to feel dynamic events in videos, such as water waves, providing a tactile dimension to their visual experience. The glove's actuator placement is based on a grid layout mapped to the video screen, with vibrators strategically placed to cover key areas of the human hand, ensuring precise feedback that aligns with the surface texture of objects and video content.

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Publication Details

Published
2024-12-05
DOI
https://doi.org/10.1109/icir64558.2024.10976841
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
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article

A Haptic Glove for Immersive VR Texture and Dynamic Event Simulation

Fedwa Laamarti, Haibei Zhu, Mohd Faisal, Abdulmotaleb El Saddik
1 citations
Virtual Reality Applications and Impacts
0.37
article

A Haptic Glove for Immersive VR Texture and Dynamic Event Simulation

Fedwa Laamarti, Haibei Zhu, Mohd Faisal, Abdulmotaleb El Saddik
article en
1 citations

Abstract

Virtual reality (VR) allows individuals to experience and perceive the depth of virtual spaces. Haptic technology enhances this experience by offering users the sensation of touching objects and feeling dynamic events within virtual environments. This paper introduces a haptic glove designed to simulate both textures and dynamic events in VR environments. Equipped with vibrotactile actuators, the glove supports two primary applications: First, it enables users to experience the textures of various objects they encounter or touch in virtual environment, making interactions more immersive and realistic. Second, it allows users to feel dynamic events in videos, such as water waves, providing a tactile dimension to their visual experience. The glove's actuator placement is based on a grid layout mapped to the video screen, with vibrators strategically placed to cover key areas of the human hand, ensuring precise feedback that aligns with the surface texture of objects and video content.

University of Ottawa (CA), Mohamed bin Zayed University of Artificial Intelligence (AE)
Climate action
Openalex Percentile: Top 34%
Virtual Reality Applications and Impacts
0.37
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