Combating Sedentary Lifestyles Through Motion-Based Gameplay

The COVID-19 pandemic exacerbated and al-ready existing and serious trend towards increasingly sedentary lifestyles, leading to adverse health effects. This is till very present and growing today. To address this challenge, we propose imple-menting serious games as an engaging solution to promote more active behaviors and improve overall well-being. Unlike typical approaches with specialized equipment, this method only requires a laptop with a camera, making it accessible and affordable. The incorporation of gamification elements, such as real-time feedback, progress tracking, and scoring, transforms physical activity into an enjoyable and rewarding experience. Additionally, the use of immersive virtual environments further enhances motivation and engagement. This strategy presents an effective means to increase physical activity, facilitate rehabilitation, and cultivate a sense of accomplishment. By leveraging the power of serious games, we can empower individuals to take control of their health and adopt a more active lifestyle. The key benefits of this solution include improved health outcomes, accessibility, and the integration of motivational gaming features. By implementing this innovative approach, we can contribute to a more active and healthier society.

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Publication Details

Published
2024-12-05
DOI
https://doi.org/10.1109/icir64558.2024.10976959
Primary Topic
Educational Games and Gamification
Type
article
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article

Combating Sedentary Lifestyles Through Motion-Based Gameplay

Paulo Menezes, Gustavo Assunção, Diogo Simões
Educational Games and Gamification
article

Combating Sedentary Lifestyles Through Motion-Based Gameplay

Paulo Menezes, Gustavo Assunção, Diogo Simões
article en

Abstract

The COVID-19 pandemic exacerbated and al-ready existing and serious trend towards increasingly sedentary lifestyles, leading to adverse health effects. This is till very present and growing today. To address this challenge, we propose imple-menting serious games as an engaging solution to promote more active behaviors and improve overall well-being. Unlike typical approaches with specialized equipment, this method only requires a laptop with a camera, making it accessible and affordable. The incorporation of gamification elements, such as real-time feedback, progress tracking, and scoring, transforms physical activity into an enjoyable and rewarding experience. Additionally, the use of immersive virtual environments further enhances motivation and engagement. This strategy presents an effective means to increase physical activity, facilitate rehabilitation, and cultivate a sense of accomplishment. By leveraging the power of serious games, we can empower individuals to take control of their health and adopt a more active lifestyle. The key benefits of this solution include improved health outcomes, accessibility, and the integration of motivational gaming features. By implementing this innovative approach, we can contribute to a more active and healthier society.

Institute for Systems Engineering and Computers (PT), University of Coimbra (PT)
Openalex Percentile: Top 64%
Educational Games and Gamification
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