Gameplay Generation System Based on Game Description Language
This study defines a specialized game description language, CCGDL, and develops an automated gameplay generation system called Creative Game Machine based on CCGDL. The system facilitates automated gameplay generation and quality evaluation by employing techniques like parent selection and rule crossover, ensuring controllable gameplay quality. Additionally, the study introduces a quantitative analysis method for gameplay quality, utilizing machine learning algorithms to predict gameplay quality. The system significantly reduces design cycles and development costs, demonstrating the potential to enhance traditional game design methodologies.
Authors
- Xing Sun (ORCID: https://orcid.org/0000-0001-8132-9083)
- Yi-Ran Sun (ORCID: https://orcid.org/0000-0002-2121-0344)
- Chunshui Du (ORCID: https://orcid.org/0000-0001-8350-1318)
- Zetao Zhang (ORCID: https://orcid.org/0000-0001-6066-9732)
- Jinsheng Jiang (ORCID: https://orcid.org/0009-0004-2279-4910)
Publication Details
- Published
- 2024-12-17
- DOI
- https://doi.org/10.1109/icarce63054.2024.00050
- Primary Topic
- Human Motion and Animation
- Type
- article
- Field-Weighted Citation Impact
- 0.00