Fostering Student Understanding of Space Biology Concepts Through the “Exomon Space” Educational Board Game: A Multidisciplinary Approach to Interactive Learning

Space biology, an interdisciplinary field within STEM educations, examines the effects of unique environmental factors in space-such as microgravity, radiation, and extreme temperatures-on living organisms. Despite its importance, teaching space biology at the secondary level presents significant challenges, including reliance on expensive technologies and the absence of engaging instructional methods. To address these challenges, the Exomon Space educational board game was developed as an innovative, interactive tool to enhance student understanding of space biology concepts. This study evaluates the game's effectiveness through a mixed-methods approach involving Grade 10 students from a Thai public school. Participants engaged in a 120-minute session consisting of gameplay, debriefing, and assessment activities. Data were collected using open-ended questions, perception questionnaires, and semi-structures interviews. Results reveal that students perceived the game as engaging, collaborative, and visually appealing, underscoring its potential to promote active learning. However, their conceptual understanding of complex topics, such as the biological effects of microgravity and radiation, remained surface-level. These findings suggest the need for more structured debriefing sessions and supplementary educational materials to deepen learning. The study highlights the value of gamified, multidisciplinary approaches in enhancing STEM education and offers insights for developing educational tools in similar contexts.

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Publication Details

Published
2025-03-14
DOI
https://doi.org/10.1109/iceit64364.2025.10975918
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Fostering Student Understanding of Space Biology Concepts Through the “Exomon Space” Educational Board Game: A Multidisciplinary Approach to Interactive Learning

Namkang Sriwattanarothai, Watcharin Unwet
Educational Games and Gamification
article

Fostering Student Understanding of Space Biology Concepts Through the “Exomon Space” Educational Board Game: A Multidisciplinary Approach to Interactive Learning

Namkang Sriwattanarothai, Watcharin Unwet
article en

Abstract

Space biology, an interdisciplinary field within STEM educations, examines the effects of unique environmental factors in space-such as microgravity, radiation, and extreme temperatures-on living organisms. Despite its importance, teaching space biology at the secondary level presents significant challenges, including reliance on expensive technologies and the absence of engaging instructional methods. To address these challenges, the Exomon Space educational board game was developed as an innovative, interactive tool to enhance student understanding of space biology concepts. This study evaluates the game's effectiveness through a mixed-methods approach involving Grade 10 students from a Thai public school. Participants engaged in a 120-minute session consisting of gameplay, debriefing, and assessment activities. Data were collected using open-ended questions, perception questionnaires, and semi-structures interviews. Results reveal that students perceived the game as engaging, collaborative, and visually appealing, underscoring its potential to promote active learning. However, their conceptual understanding of complex topics, such as the biological effects of microgravity and radiation, remained surface-level. These findings suggest the need for more structured debriefing sessions and supplementary educational materials to deepen learning. The study highlights the value of gamified, multidisciplinary approaches in enhancing STEM education and offers insights for developing educational tools in similar contexts.

Mahidol University (TH)
Mahidol University
Openalex Percentile: Top 91%
Educational Games and Gamification
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