The Effects of Cognitive and Affective Trust in Pedagogical Agents on Flow and Technology Acceptance in a Digital Game-Based Learning Environment

In this study, we investigate the effects of cognitive and affective trust in pedagogical agents on flow and technology acceptance in a digital game-based learning (DGBL) environment. The experiment involved university learners interacting with pedagogical agents simulating professors, peer students, and industry experts to learn Fintech topics within an RPG-styled game. Results based on 204 valid participants indicate that cognitive trust, grounded in beliefs about reliability and competence, significantly impacts perceived usefulness, ease of use, and continuous intention to engage with the platform. Affective trust, rooted in emotional connections and feelings of care, enhances perceived usefulness, ease of use, and flow. Flow and perceived ease of use positively influence learners' intention to continue using the platform. However, perceived usefulness did not significantly affect continuous use intention, a finding consistent with our prior results from the same DGBL environment but with a different sample population. We discuss the critical role of trust dimensions in fostering learner engagement and provide insights for designing pedagogical agents that effectively address both cognitive and emotional aspects of DGBL environments, thereby promoting flow and technology acceptance.

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Published
2025-03-14
DOI
https://doi.org/10.1109/iceit64364.2025.10976189
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
0.00

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article

The Effects of Cognitive and Affective Trust in Pedagogical Agents on Flow and Technology Acceptance in a Digital Game-Based Learning Environment

Tze Wei Liew, Yahdi Siradj, Su-Mae Tan, Mohammad Tariqul Islam Khan et al.
Technology Adoption and User Behaviour
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The Effects of Cognitive and Affective Trust in Pedagogical Agents on Flow and Technology Acceptance in a Digital Game-Based Learning Environment

Tze Wei Liew, Yahdi Siradj, Su-Mae Tan, Mohammad Tariqul Islam Khan, Bambang Pudjoatmodjo, Rickman Roedavan
article en

Abstract

In this study, we investigate the effects of cognitive and affective trust in pedagogical agents on flow and technology acceptance in a digital game-based learning (DGBL) environment. The experiment involved university learners interacting with pedagogical agents simulating professors, peer students, and industry experts to learn Fintech topics within an RPG-styled game. Results based on 204 valid participants indicate that cognitive trust, grounded in beliefs about reliability and competence, significantly impacts perceived usefulness, ease of use, and continuous intention to engage with the platform. Affective trust, rooted in emotional connections and feelings of care, enhances perceived usefulness, ease of use, and flow. Flow and perceived ease of use positively influence learners' intention to continue using the platform. However, perceived usefulness did not significantly affect continuous use intention, a finding consistent with our prior results from the same DGBL environment but with a different sample population. We discuss the critical role of trust dimensions in fostering learner engagement and provide insights for designing pedagogical agents that effectively address both cognitive and emotional aspects of DGBL environments, thereby promoting flow and technology acceptance.

Multimedia University (MY), Telkom University (ID)
Multimedia University
Quality Education
Openalex Percentile: Top 90%
Technology Adoption and User Behaviour
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