Estado do conhecimento revelado pelas produções científicas brasileiras: Os jogos digitais como instrumento de inclusão na educação básica
This research mapped the scientific productions published in the Proceedings of the National Meeting on Mathematics Education (ENEM) on electronic games for teaching Mathematics in Inclusive Education. The objective was based on the State of Knowledge of Brazilian research in the process of teaching and learning Mathematics for the inclusion of students in need of Specialized Educational Assistance (AEE). The research question was based on the inquiry of which digital games have been used as teaching resources in the process of teaching Mathematics, and their contributions. For data collection, the source of the ENEM annals was used, from 2007 to 2022. The use of Electronic Games as an investigative object was revealed in some researches, however, with only three studies on the subject in this time period. Due to the lack of scientific, academic productions focusing on Electronic Games in the scope of Inclusive Mathematics Education, it becomes necessary.
Authors
- Lailson dos Reis Pereira Lopes (ORCID: https://orcid.org/0000-0002-2275-5047)
- A. Carvalho (ORCID: https://orcid.org/0009-0003-0593-1146)
Institutions
- Universidade Estadual de Montes Claros (BR)
Publication Details
- Journal
- Revista Internacional de Pesquisa em Educação Matemática
- Published
- 2025-05-01
- DOI
- https://doi.org/10.37001/ripem.v15i2.4402
- Primary Topic
- Education and Digital Technologies
- Type
- article
- Field-Weighted Citation Impact
- 0.00