PERANCANGAN UI/UX APLIKASI PROJECT BASED LEARNING PADA MATA KULIAH PEMROGRAMAN WEB MENGGUNAKAN PENDEKATAN DESIGN THINKING

The advancement of information technology has transformed various aspects of life, including education. At the University of Mandalika Education, the web programming course has adopted the Project-Based Learning (PBL) method to enhance students' practical skills. This research aims to develop a Project-Based Learning (PBL) application using the Design Thinking approach to improve User Interface (UI) and User Experience (UX). The five stages of Design Thinking used are Empathize, Define, Ideate, Prototype, and Test. This research involves observations and interviews with users as well as testing using Quant UX. The test results show that the success rate of application features ranges from 85% to 100%, with user satisfaction reaching 97% for students and 100% for lecturers and administrators. This application is expected to increase learning motivation and facilitate the web programming learning process.

Authors

Publication Details

Journal
JATISKOM Jurnal Aplikasi Teknologi Informasi dan Sains Komputer
Published
2024-12-31
DOI
https://doi.org/10.20414/jatiskom.v1i2.12780
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

PERANCANGAN UI/UX APLIKASI PROJECT BASED LEARNING PADA MATA KULIAH PEMROGRAMAN WEB MENGGUNAKAN PENDEKATAN DESIGN THINKING

Ahmad Yusron Anshori, Adam Bachtiar
JATISKOM Jurnal Aplikasi Teknologi Informasi dan Sains Komputer
Blockchain Technology in Education and Learning
article

PERANCANGAN UI/UX APLIKASI PROJECT BASED LEARNING PADA MATA KULIAH PEMROGRAMAN WEB MENGGUNAKAN PENDEKATAN DESIGN THINKING

Ahmad Yusron Anshori, Adam Bachtiar
article en

Abstract

The advancement of information technology has transformed various aspects of life, including education. At the University of Mandalika Education, the web programming course has adopted the Project-Based Learning (PBL) method to enhance students' practical skills. This research aims to develop a Project-Based Learning (PBL) application using the Design Thinking approach to improve User Interface (UI) and User Experience (UX). The five stages of Design Thinking used are Empathize, Define, Ideate, Prototype, and Test. This research involves observations and interviews with users as well as testing using Quant UX. The test results show that the success rate of application features ranges from 85% to 100%, with user satisfaction reaching 97% for students and 100% for lecturers and administrators. This application is expected to increase learning motivation and facilitate the web programming learning process.

JATISKOM Jurnal Aplikasi Teknologi Informasi dan Sains KomputerVol. 1(2)
Openalex Percentile: Top 52%
Blockchain Technology in Education and Learning
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PERANCANGAN UI/UX APLIKASI PROJECT BASED LEARNING PADA MATA KULIAH PEMROGRAMAN WEB MENGGUNAKAN PENDEKATAN DESIGN THINKING — Ahmad Yusron Anshori, Adam Bachtiar · JATISKOM Jurnal Aplikasi Teknologi Informasi dan Sains Komputer (2024) | TGRS Research Map | TGRS