Deviation from Nash mixed equilibrium in repeated rock–scissors–paper reflect individual traits

Current psychiatric nosology is based on observed and self-reported symptoms. Heterogenous pathophysiological mechanisms may underlie similar symptoms leading to diagnosis not matching up to the neurobiology. Recent research has sought to move away from diagnoses by symptoms, to viewing aberrant mental health in terms of abnormal human neurobehavioral functioning and concurrent deviations in the pathophysiology. Human behavior in a social context is a core neurobehavioral function with large individual variation that may reflect genomic, metabolic or neurobiological variation, whose identification potentially yields more accurate targeting for the development of interventions and biomedical treatments. In this research, we describe an experimental framework that utilizes a zero-sum game of repeated Rock-Paper-Scissors played against an artificial intelligence agent as an assay of social interaction. Human deviation from the Nash Mixed Equilibrium strategy of play, the only guaranteed way to avoid exploitation, can be seen in the sequential dependence of hands. We hypothesize that this deviation represents humans mimicing randomness to avoid exploitation through constant adjustments of behavior, which we analyze in terms of a set of switching heuristic lag-1 conditional response rules. We quantify and interpret the set of rules subjects are able to utilize as mirroring individual traits. Subjects in the study also completed the Autism Quotient Abridged survey, and subscores of the social, imagination and routine factors were found to be predicted by a combination of behavioral features derived from game play.

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Publication Details

Journal
Scientific Reports
Published
2025-04-29
DOI
https://doi.org/10.1038/s41598-025-95444-6
Citations
1
Primary Topic
Evolutionary Game Theory and Cooperation
Type
article
Field-Weighted Citation Impact
4.20

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article

Deviation from Nash mixed equilibrium in repeated rock–scissors–paper reflect individual traits

Alik S. Widge, Suma Jacob, Kensuke Arai, Ali Yousefi
1 citations
Scientific Reports
Evolutionary Game Theory and Cooperation
4.20
article

Deviation from Nash mixed equilibrium in repeated rock–scissors–paper reflect individual traits

Alik S. Widge, Suma Jacob, Kensuke Arai, Ali Yousefi
article en
1 citations

Abstract

Current psychiatric nosology is based on observed and self-reported symptoms. Heterogenous pathophysiological mechanisms may underlie similar symptoms leading to diagnosis not matching up to the neurobiology. Recent research has sought to move away from diagnoses by symptoms, to viewing aberrant mental health in terms of abnormal human neurobehavioral functioning and concurrent deviations in the pathophysiology. Human behavior in a social context is a core neurobehavioral function with large individual variation that may reflect genomic, metabolic or neurobiological variation, whose identification potentially yields more accurate targeting for the development of interventions and biomedical treatments. In this research, we describe an experimental framework that utilizes a zero-sum game of repeated Rock-Paper-Scissors played against an artificial intelligence agent as an assay of social interaction. Human deviation from the Nash Mixed Equilibrium strategy of play, the only guaranteed way to avoid exploitation, can be seen in the sequential dependence of hands. We hypothesize that this deviation represents humans mimicing randomness to avoid exploitation through constant adjustments of behavior, which we analyze in terms of a set of switching heuristic lag-1 conditional response rules. We quantify and interpret the set of rules subjects are able to utilize as mirroring individual traits. Subjects in the study also completed the Autism Quotient Abridged survey, and subscores of the social, imagination and routine factors were found to be predicted by a combination of behavioral features derived from game play.

Scientific ReportsVol. 15(1)
Worcester Polytechnic Institute (US), University of Minnesota (US), American Academy of Child and Adolescent Psychiatry (US)
Worcester Polytechnic Institute
Reduced inequalities
Openalex Percentile: Top 8%
Evolutionary Game Theory and Cooperation
4.20
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