Playful Study Design: A Novel Approach to Enhancing Student Well-Being and Academic Performance

Abstract We use three studies to develop and validate the new concept of playful study design – the cognitive-behavioral orientation towards study tasks with the aim to make these tasks more fun and/or more challenging. Based on play and proactive motivation theories, we propose that playful study design can be assessed by items indicating two dimensions: designing fun and designing competition. Results of exploratory ( N = 378 students) and confirmatory ( N = 375 students) factor analyses support the two-factor structure of the playful study design instrument in a first study. In addition, we use the data of the whole sample of Study 1 to test the convergent and incremental validity of the construct. Results indicate that playful study design predicts students’ social integration, study engagement, and well-being over and above psychological capital and core self-evaluations. In Study 2 ( N = 591 students), we used playful study design to predict course grades. Results show that particularly designing competition was beneficial for study performance. In Study 3 ( N = 28 students), we conducted a quasi-experimental evaluation of a training intervention to demonstrate that students who learned to playfully redesign their study tasks increased their use of fun and competition when studying. As a result, they showed greater active learning, study task proactivity, and absorption over time compared to the control group. We discuss how the construct of playful study design adds to the educational psychology literature and has implications for educational practice in university settings.

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Publication Details

Journal
Educational Psychology Review
Published
2025-04-29
DOI
https://doi.org/10.1007/s10648-025-10022-6
Citations
5
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
17.22

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article

Playful Study Design: A Novel Approach to Enhancing Student Well-Being and Academic Performance

Arnold B. Bakker, Yuri S. Scharp, Arianna Costantini
5 citations
Educational Psychology Review
Educational Games and Gamification
17.22
article

Playful Study Design: A Novel Approach to Enhancing Student Well-Being and Academic Performance

Arnold B. Bakker, Yuri S. Scharp, Arianna Costantini
article en
5 citations

Abstract

Abstract We use three studies to develop and validate the new concept of playful study design – the cognitive-behavioral orientation towards study tasks with the aim to make these tasks more fun and/or more challenging. Based on play and proactive motivation theories, we propose that playful study design can be assessed by items indicating two dimensions: designing fun and designing competition. Results of exploratory ( N = 378 students) and confirmatory ( N = 375 students) factor analyses support the two-factor structure of the playful study design instrument in a first study. In addition, we use the data of the whole sample of Study 1 to test the convergent and incremental validity of the construct. Results indicate that playful study design predicts students’ social integration, study engagement, and well-being over and above psychological capital and core self-evaluations. In Study 2 ( N = 591 students), we used playful study design to predict course grades. Results show that particularly designing competition was beneficial for study performance. In Study 3 ( N = 28 students), we conducted a quasi-experimental evaluation of a training intervention to demonstrate that students who learned to playfully redesign their study tasks increased their use of fun and competition when studying. As a result, they showed greater active learning, study task proactivity, and absorption over time compared to the control group. We discuss how the construct of playful study design adds to the educational psychology literature and has implications for educational practice in university settings.

Educational Psychology ReviewVol. 37(2)
University of Rome Tor Vergata (IT), Utrecht University (NL), Tilburg University (NL), University of Johannesburg (ZA), University of Vaasa (FI), Erasmus University Rotterdam (NL)
Università degli Studi di Roma Tor Vergata
Openalex Percentile: Top 1%
Educational Games and Gamification
17.22
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