The application of Two Stream algorithm in interactive design of football teaching puzzle game with VR

With the continuous development of physical education technology, more modern technologies and diversified teaching concepts are being introduced into football teaching. In response to the issue of interactive football teaching puzzle games, this study designs an interactive technology that integrates Virtual Reality. A technical framework containing multiple information processing modules is constructed, and the Two Stream algorithm is used as the main body of the network framework. Action information collection and analysis are utilized to generate interactive instructions. In the analysis of training speed, the loss value of the research method decreased rapidly and reached its lowest value at the 58th iteration; in the cache data generation test, the research method did not exceed 376Mb of cache data at the 12th minute of operation. When analyzing the accuracy of interactive action recognition, the research method achieved the highest accuracy of around 0.87 in open outdoor and indoor scenes when the action duration reached 1500 ms. The research method has higher interaction quality and efficiency, which can provide technical support for information-based physical education teaching and game interaction, and provide more diversified technical means for football teaching.

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Publication Details

Journal
Journal of Computational Methods in Sciences and Engineering
Published
2024-12-03
DOI
https://doi.org/10.1177/14727978241304048
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

The application of Two Stream algorithm in interactive design of football teaching puzzle game with VR

Haijun Li, Jiahong Li
Journal of Computational Methods in Sciences and Engineering
Virtual Reality Applications and Impacts
article

The application of Two Stream algorithm in interactive design of football teaching puzzle game with VR

Haijun Li, Jiahong Li
article en

Abstract

With the continuous development of physical education technology, more modern technologies and diversified teaching concepts are being introduced into football teaching. In response to the issue of interactive football teaching puzzle games, this study designs an interactive technology that integrates Virtual Reality. A technical framework containing multiple information processing modules is constructed, and the Two Stream algorithm is used as the main body of the network framework. Action information collection and analysis are utilized to generate interactive instructions. In the analysis of training speed, the loss value of the research method decreased rapidly and reached its lowest value at the 58th iteration; in the cache data generation test, the research method did not exceed 376Mb of cache data at the 12th minute of operation. When analyzing the accuracy of interactive action recognition, the research method achieved the highest accuracy of around 0.87 in open outdoor and indoor scenes when the action duration reached 1500 ms. The research method has higher interaction quality and efficiency, which can provide technical support for information-based physical education teaching and game interaction, and provide more diversified technical means for football teaching.

Journal of Computational Methods in Sciences and EngineeringVol. 25(2)
Huzhou Vocational and Technical College (CN)
Openalex Percentile: Top 70%
Virtual Reality Applications and Impacts
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The application of Two Stream algorithm in interactive design of football teaching puzzle game with VR — Haijun Li, Jiahong Li · Journal of Computational Methods in Sciences and Engineering (2024) | TGRS Research Map | TGRS