Evaluating the Effectiveness of Tilt Gestures for Text Property Control in Mobile Interfaces

The objective of this study is to verify the usability of gesture interactions such as tilting or shaking, rather than conventional touch gestures, on mobile devices. To this end, a prototype was developed that manipulates the text size in a mobile text messaging application through tilt gestures. In the text input interface, three types of tilt gesture interaction methods (‘Shaking’, ‘Leaning’, and ‘Acceleration’) were implemented to select the text size level among five levels (extra-small, small, normal, large, and extra-large). Along with the gesture-based interaction methods, the conventional button method was also evaluated. A total of 24 participants were asked to prepare text messages of specified font sizes using randomly assigned interaction methods to select the font size. Task completion time, accuracy (setting errors and input errors), workload, and subjective preferences were collected and analyzed. As a result, the ‘Shaking’ method was generally similar to the conventional button method and superior to the other two ‘Leaning’ and ‘Acceleration’ methods. This may be because ‘Leaning’ and ‘Acceleration’ are continuous operations, while ‘Shaking’ is an individual operation for each menu (font size level). According to subjective comments, tilting gestures on mobile devices can not only be useful if users take the time to learn them, but also provide ways to convey intentions with simple text. Although tilting gestures were not found to significantly improve text editing performance compared to conventional screen touch methods, the use of motion gestures beyond touch on mobile devices can be considered for interface manipulations such as app navigation, gaming, or multimedia controls across diverse applications.

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Publication Details

Journal
Multimodal Technologies and Interaction
Published
2025-04-29
DOI
https://doi.org/10.3390/mti9050041
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
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article

Evaluating the Effectiveness of Tilt Gestures for Text Property Control in Mobile Interfaces

Sang-Hwan Kim, Xuesen Liu
Multimodal Technologies and Interaction
Interactive and Immersive Displays
article

Evaluating the Effectiveness of Tilt Gestures for Text Property Control in Mobile Interfaces

Sang-Hwan Kim, Xuesen Liu
article en

Abstract

The objective of this study is to verify the usability of gesture interactions such as tilting or shaking, rather than conventional touch gestures, on mobile devices. To this end, a prototype was developed that manipulates the text size in a mobile text messaging application through tilt gestures. In the text input interface, three types of tilt gesture interaction methods (‘Shaking’, ‘Leaning’, and ‘Acceleration’) were implemented to select the text size level among five levels (extra-small, small, normal, large, and extra-large). Along with the gesture-based interaction methods, the conventional button method was also evaluated. A total of 24 participants were asked to prepare text messages of specified font sizes using randomly assigned interaction methods to select the font size. Task completion time, accuracy (setting errors and input errors), workload, and subjective preferences were collected and analyzed. As a result, the ‘Shaking’ method was generally similar to the conventional button method and superior to the other two ‘Leaning’ and ‘Acceleration’ methods. This may be because ‘Leaning’ and ‘Acceleration’ are continuous operations, while ‘Shaking’ is an individual operation for each menu (font size level). According to subjective comments, tilting gestures on mobile devices can not only be useful if users take the time to learn them, but also provide ways to convey intentions with simple text. Although tilting gestures were not found to significantly improve text editing performance compared to conventional screen touch methods, the use of motion gestures beyond touch on mobile devices can be considered for interface manipulations such as app navigation, gaming, or multimedia controls across diverse applications.

Multimodal Technologies and InteractionVol. 9(5)
University of Michigan–Dearborn (US)
Openalex Percentile: Top 92%
Interactive and Immersive Displays
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