What Wouldn't Robin Do?

This essay explores how burgeoning gaming communities and hacker networks of the 1970s to the 1990s created a form of “outlaw” ethics that directly invoked Robin Hood as a model for anti-corporate resistance. Gamers and hackers sought to relieve popular anxieties related to digital high technology by figuring hacking as a means through which defiant individuals could revive a revolutionary heroism from a fictional medieval past. This link between rogue technology use and medievalism is apparent in the gameplay of Christy Marx’s 1991 video game Conquests of the Longbow: The Legend of Robin Hood; however, Marx’s use of in-game anti-piracy tactics signals an ironic allegiance with the high-tech capitalism that players would expect Robin Hood to subvert. In framing their discussion of hackers’ “outlaw” ethics with a critical analysis of how Marx’s game complicates these ethics, the authors of this essay reveal the extent to which medievalisms have shaped modern perceptions of technology.

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Institutions

Publication Details

Journal
The Bulletin of the International Association for Robin Hood Studies
Published
2025-04-29
DOI
https://doi.org/10.33043/biarhs.6.1.22-51
Citations
1
Primary Topic
Media, Gender, and Advertising
Type
article
Field-Weighted Citation Impact
3.87
Controls
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article

What Wouldn't Robin Do?

Brent Moberly, Kevin Moberly
1 citations
The Bulletin of the International Association for Robin Hood Studies
Media, Gender, and Advertising
3.87
article

What Wouldn't Robin Do?

Brent Moberly, Kevin Moberly
article en
1 citations

Abstract

This essay explores how burgeoning gaming communities and hacker networks of the 1970s to the 1990s created a form of “outlaw” ethics that directly invoked Robin Hood as a model for anti-corporate resistance. Gamers and hackers sought to relieve popular anxieties related to digital high technology by figuring hacking as a means through which defiant individuals could revive a revolutionary heroism from a fictional medieval past. This link between rogue technology use and medievalism is apparent in the gameplay of Christy Marx’s 1991 video game Conquests of the Longbow: The Legend of Robin Hood; however, Marx’s use of in-game anti-piracy tactics signals an ironic allegiance with the high-tech capitalism that players would expect Robin Hood to subvert. In framing their discussion of hackers’ “outlaw” ethics with a critical analysis of how Marx’s game complicates these ethics, the authors of this essay reveal the extent to which medievalisms have shaped modern perceptions of technology.

The Bulletin of the International Association for Robin Hood StudiesVol. 6(1)
Dominion University College (GH), Indiana University (US), Old Dominion University (US)
Openalex Percentile: Top 9%
Media, Gender, and Advertising
3.87
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What Wouldn't Robin Do? — Brent Moberly, Kevin Moberly · The Bulletin of the International Association for Robin Hood Studies (2025) | TGRS Research Map | TGRS