Worlds of Light, Fading. Dead Games and End-of-Life Software as Ruins of Digital Interactive Entertainment

This paper explores the concept of ruins in interactive entertainment, focusing on games that become ruins due to abandonment, technological decay, or other processes unique to digital media. A comparative analysis of physical and digital ruins, their formation, contexts, and use, offers insight into how contemporary society deals with the remnants of its past—both physical and digital. The analysis highlights three main points: the disappearance of actual digital ruins contrasted with the persistence of their remnants, the “digitalisation” of certain processes visible in material ruins, and the emergence of new types of industrial sublime. The study underscores how digitalization transforms the nature of ruins, reflecting the evolving relationship between memory, decay, and technology.

Authors

Institutions

Publication Details

Journal
Games and Culture
Published
2025-04-29
DOI
https://doi.org/10.1177/15554120251338557
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Worlds of Light, Fading. Dead Games and End-of-Life Software as Ruins of Digital Interactive Entertainment

Tomasz Gnat
Games and Culture
Digital Games and Media
article

Worlds of Light, Fading. Dead Games and End-of-Life Software as Ruins of Digital Interactive Entertainment

Tomasz Gnat
article en

Abstract

This paper explores the concept of ruins in interactive entertainment, focusing on games that become ruins due to abandonment, technological decay, or other processes unique to digital media. A comparative analysis of physical and digital ruins, their formation, contexts, and use, offers insight into how contemporary society deals with the remnants of its past—both physical and digital. The analysis highlights three main points: the disappearance of actual digital ruins contrasted with the persistence of their remnants, the “digitalisation” of certain processes visible in material ruins, and the emergence of new types of industrial sublime. The study underscores how digitalization transforms the nature of ruins, reflecting the evolving relationship between memory, decay, and technology.

Games and Culture
University of Silesia in Katowice (PL)
Openalex Percentile: Top 88%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.