Exploring the potential of virtual reality for motor skills training in children with special educational needs: Perspectives from experts from five countries

Abstract Virtual reality (VR) has emerged as a promising tool for enhancing motor skill training in children with special educational needs (SEN). This qualitative case study explored the perspectives and experiences of experts regarding the integration of VR technology into motor skill training for children with SEN. This study investigated VR’s perceived benefits, challenges, and adaptability of VR in supporting motor skill development in diverse educational and therapeutic settings. Semi-structured interviews were conducted with 20 purposively sampled experts including special education teachers and occupational therapists. A thematic analysis of the interview data revealed several key themes, including the potential of VR to provide engaging, personalized, and repetitive practice opportunities; the challenges of cost, accessibility, and teacher training; and the need for adaptability to accommodate various types of SEN. The participants emphasized the importance of collaboration between educators, therapists, and technology developers in creating effective VR interventions. These findings suggest that, while VR offers unique advantages for motor skill training, its successful implementation requires careful consideration of individual needs, resource availability, and professional development.

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Publication Details

Journal
Education and Information Technologies
Published
2025-04-29
DOI
https://doi.org/10.1007/s10639-025-13524-6
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94

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article

Exploring the potential of virtual reality for motor skills training in children with special educational needs: Perspectives from experts from five countries

Murat Aydogmus, Ş. Koza Çiftçi, Engın Karadağ, İrfan Şimşek et al.
1 citations
Education and Information Technologies
Virtual Reality Applications and Impacts
1.94
article

Exploring the potential of virtual reality for motor skills training in children with special educational needs: Perspectives from experts from five countries

Murat Aydogmus, Ş. Koza Çiftçi, Engın Karadağ, İrfan Şimşek, Katerina Karkali, Efthymios Goumas, Igor Vaslav Vitale, Marta Kubiak, Lidia Esther Godoy Bellas
article en
1 citations

Abstract

Abstract Virtual reality (VR) has emerged as a promising tool for enhancing motor skill training in children with special educational needs (SEN). This qualitative case study explored the perspectives and experiences of experts regarding the integration of VR technology into motor skill training for children with SEN. This study investigated VR’s perceived benefits, challenges, and adaptability of VR in supporting motor skill development in diverse educational and therapeutic settings. Semi-structured interviews were conducted with 20 purposively sampled experts including special education teachers and occupational therapists. A thematic analysis of the interview data revealed several key themes, including the potential of VR to provide engaging, personalized, and repetitive practice opportunities; the challenges of cost, accessibility, and teacher training; and the need for adaptability to accommodate various types of SEN. The participants emphasized the importance of collaboration between educators, therapists, and technology developers in creating effective VR interventions. These findings suggest that, while VR offers unique advantages for motor skill training, its successful implementation requires careful consideration of individual needs, resource availability, and professional development.

Education and Information TechnologiesVol. 30(14)
University of Foggia (IT), Khazar University (AZ), Universidad de Las Palmas de Gran Canaria (ES), Kadir Has University (TR), Akdeniz University (TR), Istanbul University-Cerrahpaşa (TR), Primary HealthCare (MT), Adam Mickiewicz University in Poznań (PL)
Türkiye Bilimsel ve Teknolojik Araştırma Kurumu, Akdeniz Üniversitesi
Openalex Percentile: Top 17%
Virtual Reality Applications and Impacts
1.94
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