Development of a plant growing experience application for physically challenged children using VR
In 2016, the "first year of VR," many VR platforms emerged, making VR technology more accessible.Currently, technology is expected to be applied and utilized in various fields.Application to the education sector is being promoted as part of the educational use of ICT.However, it is difficult to get the benefits of implementing VR due to lack of technology and equipment for teachers.Therefore, it is necessary to limit the scope of coverage.This research will focus on limb-challenged children and develop a VR application that allows them to experience plant growing.We believe that this will solve the problems that have been a concern for children with physical disabilities, such as the inability to perform exercises using soil and the lack of opportunities for trial-and-error.In this study, we also asked men and women in their teens to 40s to experience the apps we developed and obtained their evaluations through questionnaires.Within the survey, we received certain evaluations in areas such as trial and error.As for future issues, the application will be improved based on the feedback received from the survey.In addition, we believe it is necessary to evaluate the long-term effects of the application by having children with physical disabilities use it.
Authors
- Kaoru Ohe
- Kenji Aoki (ORCID: https://orcid.org/0000-0003-2119-3932)
- Amane Takei (ORCID: https://orcid.org/0000-0001-9014-8727)
- Minoru Ide
- Makoto Sakamoto (ORCID: https://orcid.org/0000-0003-0909-5985)
- Akihiro Kudo
- Satoshi Ikeda
- Masatoshi Beppu
Institutions
- University of Miyazaki (JP)
Publication Details
- Journal
- Proceedings of International Conference on Artificial Life and Robotics
- Published
- 2025-02-13
- DOI
- https://doi.org/10.5954/icarob.2025.os23-3
- Primary Topic
- Education and Learning Interventions
- Type
- article
- Field-Weighted Citation Impact
- 0.00