An Automated Tracking System for Locating Impact Points on a Table Tennis Surface Using Ping Pong Balls

This project presents a novel system for real-time table tennis ball tracking and hitting point prediction, developed using OpenCV-Python.The system is designed to contribute to strategic analysis in the sport by accurately identifying the ball's trajectory and anticipating its landing point.The proposed system is comprised of four key modules: ball detection, ball tracking, hitting point prediction, and data visualization.Computer vision techniques are employed to effectively detect and monitor the ball's movement.Kalman filtering is utilized to refine the prediction of the ball's landing point.The generated data is then presented visually to facilitate analysis and comprehension of game dynamics.

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Publication Details

Journal
Proceedings of International Conference on Artificial Life and Robotics
Published
2025-02-13
DOI
https://doi.org/10.5954/icarob.2025.os25-2
Primary Topic
Sports Dynamics and Biomechanics
Type
article
Field-Weighted Citation Impact
0.00
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article

An Automated Tracking System for Locating Impact Points on a Table Tennis Surface Using Ping Pong Balls

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Proceedings of International Conference on Artificial Life and Robotics
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article

An Automated Tracking System for Locating Impact Points on a Table Tennis Surface Using Ping Pong Balls

Wei Hong Lim, Moona Mazher, Sanjoy Kumar Debnath, M.K.A. Ahamed Khan, Abdul Qayyum, Miad Mokayef, Wai Kit Lee, Sew Sun Tiang, Mastaneh Mokayef, MHD Amen Summakieh, Takao Ito
article en

Abstract

This project presents a novel system for real-time table tennis ball tracking and hitting point prediction, developed using OpenCV-Python.The system is designed to contribute to strategic analysis in the sport by accurately identifying the ball's trajectory and anticipating its landing point.The proposed system is comprised of four key modules: ball detection, ball tracking, hitting point prediction, and data visualization.Computer vision techniques are employed to effectively detect and monitor the ball's movement.Kalman filtering is utilized to refine the prediction of the ball's landing point.The generated data is then presented visually to facilitate analysis and comprehension of game dynamics.

Proceedings of International Conference on Artificial Life and RoboticsVol. 30
Hiroshima University (JP), University College London (GB), Imperial College London (GB), UCSI University (MY), Chitkara University (IN)
Openalex Percentile: Top 84%
Sports Dynamics and Biomechanics
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