Mediators and moderators of self-esteem’s risk to gaming disorder
Aim: This study aimed to understand the mediating and moderating effects of self-esteem’s relationship with gaming disorder (GD). Methods: Participants (N = 1,712) were recruited from online gaming forums. A battery of measures including GD, self-esteem, depression, anxiety, escapism, and playing time were completed. Results: Escapism, depression, and playing time have a significant mediating effect on self-esteem’s relationship with GD. Escapism and depression explained most of the mediated effect, with playing time showing a much smaller effect. Anxiety was not a significant mediator. Unexpectedly, high self-esteem does not appear to buffer against the effects escapism and playing time have on GD. This contradicts clinical literature that promotes high self-esteem as a resilience factor. Conclusions: Mediating effects of self-esteem’s relationship with GD were identified in this study. Moderators other than self-esteem might be more prudent to investigate in GD research.
Authors
- Michael J. Kavanagh (ORCID: https://orcid.org/0000-0002-7933-5908)
Institutions
- University of Southampton (GB)
Publication Details
- Journal
- Exploration of Digital Health Technologies
- Published
- 2025-04-29
- DOI
- https://doi.org/10.37349/edht.2025.101146
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- University of Southampton