Mediators and moderators of self-esteem’s risk to gaming disorder

Aim: This study aimed to understand the mediating and moderating effects of self-esteem’s relationship with gaming disorder (GD). Methods: Participants (N = 1,712) were recruited from online gaming forums. A battery of measures including GD, self-esteem, depression, anxiety, escapism, and playing time were completed. Results: Escapism, depression, and playing time have a significant mediating effect on self-esteem’s relationship with GD. Escapism and depression explained most of the mediated effect, with playing time showing a much smaller effect. Anxiety was not a significant mediator. Unexpectedly, high self-esteem does not appear to buffer against the effects escapism and playing time have on GD. This contradicts clinical literature that promotes high self-esteem as a resilience factor. Conclusions: Mediating effects of self-esteem’s relationship with GD were identified in this study. Moderators other than self-esteem might be more prudent to investigate in GD research.

Authors

Institutions

Publication Details

Journal
Exploration of Digital Health Technologies
Published
2025-04-29
DOI
https://doi.org/10.37349/edht.2025.101146
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Mediators and moderators of self-esteem’s risk to gaming disorder

Michael J. Kavanagh
Exploration of Digital Health Technologies
Impact of Technology on Adolescents
article

Mediators and moderators of self-esteem’s risk to gaming disorder

Michael J. Kavanagh
article en

Abstract

Aim: This study aimed to understand the mediating and moderating effects of self-esteem’s relationship with gaming disorder (GD). Methods: Participants (N = 1,712) were recruited from online gaming forums. A battery of measures including GD, self-esteem, depression, anxiety, escapism, and playing time were completed. Results: Escapism, depression, and playing time have a significant mediating effect on self-esteem’s relationship with GD. Escapism and depression explained most of the mediated effect, with playing time showing a much smaller effect. Anxiety was not a significant mediator. Unexpectedly, high self-esteem does not appear to buffer against the effects escapism and playing time have on GD. This contradicts clinical literature that promotes high self-esteem as a resilience factor. Conclusions: Mediating effects of self-esteem’s relationship with GD were identified in this study. Moderators other than self-esteem might be more prudent to investigate in GD research.

Exploration of Digital Health TechnologiesVol. 3
University of Southampton (GB)
University of Southampton
Openalex Percentile: Top 88%
Impact of Technology on Adolescents
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.