Strategies for Reverse Logistics of E-commerce Company Electronic Waste based on Game Theory

The main parties involved in the process of implementing reverse logistics for electronic waste include e-commerce companies, service agencies, and individual consumers. This study utilizes game theory models and modern applied mathematics to focus on analyzing the interest relationships between e-commerce companies and various service agencies, as well as between e-commerce companies and individual consumers in China. An economic game relationship model is constructed to analyze the specific strategies and choices of each party. Game relationship between e-commerce companies and service agencies reveals that regulatory intensity and economic incentive mechanisms play a decisive role in motivating companies to participate in reverse logistics. By increasing rewards or penalties, service agencies can effectively promote companies to implement reverse logistics, achieving a balance between resource recovery and ecological protection. Game relationship between e-commerce companies and consumers indicates that consumers' environmental awareness and reporting behavior significantly influence corporate decisions. When consumers lack the willingness to participate due to high costs or low rewards, companies are more inclined not to implement reverse logistics. Conversely, appropriately increasing consumer reporting rewards and enhancing environmental awareness can drive companies to more actively establish reverse logistics systems.

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Publication Details

Journal
Journal of big data and computing.
Published
2024-12-01
DOI
https://doi.org/10.62517/jbdc.202401409
Primary Topic
Sustainable Supply Chain Management
Type
article
Field-Weighted Citation Impact
0.00
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article

Strategies for Reverse Logistics of E-commerce Company Electronic Waste based on Game Theory

Ruimin Ding, Fagang Hu, Jun Xie
Journal of big data and computing.
Sustainable Supply Chain Management
article

Strategies for Reverse Logistics of E-commerce Company Electronic Waste based on Game Theory

Ruimin Ding, Fagang Hu, Jun Xie
article en

Abstract

The main parties involved in the process of implementing reverse logistics for electronic waste include e-commerce companies, service agencies, and individual consumers. This study utilizes game theory models and modern applied mathematics to focus on analyzing the interest relationships between e-commerce companies and various service agencies, as well as between e-commerce companies and individual consumers in China. An economic game relationship model is constructed to analyze the specific strategies and choices of each party. Game relationship between e-commerce companies and service agencies reveals that regulatory intensity and economic incentive mechanisms play a decisive role in motivating companies to participate in reverse logistics. By increasing rewards or penalties, service agencies can effectively promote companies to implement reverse logistics, achieving a balance between resource recovery and ecological protection. Game relationship between e-commerce companies and consumers indicates that consumers' environmental awareness and reporting behavior significantly influence corporate decisions. When consumers lack the willingness to participate due to high costs or low rewards, companies are more inclined not to implement reverse logistics. Conversely, appropriately increasing consumer reporting rewards and enhancing environmental awareness can drive companies to more actively establish reverse logistics systems.

Journal of big data and computing.Vol. 2(4)
Suzhou University of Science and Technology (CN), Soochow University (CN)
Openalex Percentile: Top 49%
Sustainable Supply Chain Management
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