Pengembangan E-Modul Seni Rupa Menggunakan Model Project Based Learning Berbasis Aplikasi Canva di Kelas IV Sekolah Dasar

This research is motivated by the fact that in the learning process teachers only use package books provided at school, teachers have not used teaching materials that use technology. This research aims to develop an e-module using a canva-based Project Based Learning (PjBL) model in FINE ARTS learning in grade IV elementary school that is valid and practical. This type of research is R&D (Research and Development) development research. The steps to develop Canva-based learning media using the ADDIE model are the analysis stage, design stage, development stage, implementation stage, and evaluation stage. The data collection instrument uses the e-module validation instrument and the e-module practicality instrument. The data analysis techniques in this study are the validity of the e-module and the practicality of the e-module. The results of the study show that the development of e-modules using the Canva Application-based Project Based Learning model in Fine Arts learning in grade IV SDN 18 Kampung Baru Padang" has been developed using the ADDIE development model and obtained an average result from three validators of 93.67% with a very valid category and declared very practical to use by obtaining a teacher response result of 92.85% with a very practical category and the results of the students' response with the percentage is 90.97% with a very practical category.

Authors

Publication Details

Journal
e-Jurnal Inovasi Pembelajaran Sekolah Dasar
Published
2024-12-18
DOI
https://doi.org/10.24036/e-jipsd.v12i2.16302
Primary Topic
STEM Education
Type
article
Field-Weighted Citation Impact
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article

Pengembangan E-Modul Seni Rupa Menggunakan Model Project Based Learning Berbasis Aplikasi Canva di Kelas IV Sekolah Dasar

Yulva Fadillah, Mansurdin Mansurdin
e-Jurnal Inovasi Pembelajaran Sekolah Dasar
STEM Education
article

Pengembangan E-Modul Seni Rupa Menggunakan Model Project Based Learning Berbasis Aplikasi Canva di Kelas IV Sekolah Dasar

Yulva Fadillah, Mansurdin Mansurdin
article en

Abstract

This research is motivated by the fact that in the learning process teachers only use package books provided at school, teachers have not used teaching materials that use technology. This research aims to develop an e-module using a canva-based Project Based Learning (PjBL) model in FINE ARTS learning in grade IV elementary school that is valid and practical. This type of research is R&D (Research and Development) development research. The steps to develop Canva-based learning media using the ADDIE model are the analysis stage, design stage, development stage, implementation stage, and evaluation stage. The data collection instrument uses the e-module validation instrument and the e-module practicality instrument. The data analysis techniques in this study are the validity of the e-module and the practicality of the e-module. The results of the study show that the development of e-modules using the Canva Application-based Project Based Learning model in Fine Arts learning in grade IV SDN 18 Kampung Baru Padang" has been developed using the ADDIE development model and obtained an average result from three validators of 93.67% with a very valid category and declared very practical to use by obtaining a teacher response result of 92.85% with a very practical category and the results of the students' response with the percentage is 90.97% with a very practical category.

e-Jurnal Inovasi Pembelajaran Sekolah DasarVol. 13(1)
Openalex Percentile: Top 58%
STEM Education
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