Mobile Game Evaluation Method Based on Data Mining of Affective Time Series

Our work is positioned at the intersection of game data science, affective gaming, and the implementation of multimodal body sensors analysis. We propose an original method of evaluating the quality of a class of video games based on the emotional reactions of players. Game developers ask why some games are more profitable (MP games) than others (LP games). An intuitively convincing hypothesis is often put forward: MP games evoke more positive emotions and hence are sustainably engaging. Our main hypothesis is that test players who can clearly distinguish between MP game and LP game in relatively short test sessions are more reliable in scoring games and valuable to keep track of their emotions. From a random group of test players, we selected players with such abilities. We analyzed their affective spectra and obtained a fairly clear confirmation that the selected players showed more positive and less negative emotions in MP games than in LP ones. We can reasonably expect these players to be focused on playing in the test session, and their emotions may really indicate the strengths of MP games over LP games. We present the results of the experimental evaluation of our method conducted with with a leading game company in Poland.

Authors

Institutions

Publication Details

Journal
Sensors
Published
2025-04-26
DOI
https://doi.org/10.3390/s25092756
Citations
2
Primary Topic
Time Series Analysis and Forecasting
Type
article
Field-Weighted Citation Impact
2.97

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Mobile Game Evaluation Method Based on Data Mining of Affective Time Series

Grzegorz J. Nalepa, Paweł Wȩgrzyn, Dominika Drążyk, Jeremi K. Ochab et al.
2 citations
Sensors
Time Series Analysis and Forecasting
2.97
article

Mobile Game Evaluation Method Based on Data Mining of Affective Time Series

Grzegorz J. Nalepa, Paweł Wȩgrzyn, Dominika Drążyk, Jeremi K. Ochab, Przemek Witaszczyk
article en
2 citations

Abstract

Our work is positioned at the intersection of game data science, affective gaming, and the implementation of multimodal body sensors analysis. We propose an original method of evaluating the quality of a class of video games based on the emotional reactions of players. Game developers ask why some games are more profitable (MP games) than others (LP games). An intuitively convincing hypothesis is often put forward: MP games evoke more positive emotions and hence are sustainably engaging. Our main hypothesis is that test players who can clearly distinguish between MP game and LP game in relatively short test sessions are more reliable in scoring games and valuable to keep track of their emotions. From a random group of test players, we selected players with such abilities. We analyzed their affective spectra and obtained a fairly clear confirmation that the selected players showed more positive and less negative emotions in MP games than in LP ones. We can reasonably expect these players to be focused on playing in the test session, and their emotions may really indicate the strengths of MP games over LP games. We present the results of the experimental evaluation of our method conducted with with a leading game company in Poland.

SensorsVol. 25(9)
Jagiellonian University (PL)
Narodowe Centrum Badań i Rozwoju, European Regional Development Fund
Openalex Percentile: Top 10%
Time Series Analysis and Forecasting
2.97
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Mobile Game Evaluation Method Based on Data Mining of Affective Time Series — Grzegorz J. Nalepa, Paweł Wȩgrzyn, et al. · Sensors (2025) | TGRS Research Map | TGRS