Development of Educational Game-assisted Accounting Learning Media based on Role-Playing Game to Improve Students' Analytical Abilities

This study aims to develop educational game-assisted accounting learning media based on role playing game to improve students' analytical abilities. This study uses the Research and Development (R&D) method with the ADDIE model with 32 students as research subjects. The data collection technique used is a questionnaire in the form of a validation sheet, a student response questionnaire, and a test sheet to measure the effectiveness of the media. The data analysis technique used is a descriptive technique. The results of this study showed that the educational game learning media developed is valid with an average score from media experts of 88%. Furthermore, the study of student questionnaires showed a positive reaction of 90% practical and effective with N.Gain 80. This study concludes that educational game media can improve students' analytical skills, especially on the subject of bank reconciliation.

Authors

Publication Details

Journal
Jurnal Paedagogy
Published
2025-04-25
DOI
https://doi.org/10.33394/jp.v12i2.14310
Citations
1
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
3.73
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article

Development of Educational Game-assisted Accounting Learning Media based on Role-Playing Game to Improve Students' Analytical Abilities

Faisal Rahman Dongoran, Dian Novianti Sitompul, Hilda Kurnia Fitri
1 citations
Jurnal Paedagogy
Mathematics Education and Pedagogy
3.73
article

Development of Educational Game-assisted Accounting Learning Media based on Role-Playing Game to Improve Students' Analytical Abilities

Faisal Rahman Dongoran, Dian Novianti Sitompul, Hilda Kurnia Fitri
article en
1 citations

Abstract

This study aims to develop educational game-assisted accounting learning media based on role playing game to improve students' analytical abilities. This study uses the Research and Development (R&D) method with the ADDIE model with 32 students as research subjects. The data collection technique used is a questionnaire in the form of a validation sheet, a student response questionnaire, and a test sheet to measure the effectiveness of the media. The data analysis technique used is a descriptive technique. The results of this study showed that the educational game learning media developed is valid with an average score from media experts of 88%. Furthermore, the study of student questionnaires showed a positive reaction of 90% practical and effective with N.Gain 80. This study concludes that educational game media can improve students' analytical skills, especially on the subject of bank reconciliation.

Jurnal PaedagogyVol. 12(2)
Openalex Percentile: Top 11%
Mathematics Education and Pedagogy
3.73
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Development of Educational Game-assisted Accounting Learning Media based on Role-Playing Game to Improve Students' Analytical Abilities — Faisal Rahman Dongoran, Dian Novianti Sitompul, et al. · Jurnal Paedagogy (2025) | TGRS Research Map | TGRS