Construction of a Virtual Reality Rail Transit Simulation System
The proposed virtual reality rail transit simulation system integrates 3D modeling with data storage and processing techniques, designed specifically to simulate conveyance environments. This approach improves both the operational realism of training simulations and enhances the development of future transit technologies, conveyance structures, and station scenarios in an effort to raise the calibre of staff training and technical research and development in the rail transit industry. Storing 3D models on cloud-based platforms enhances both data accessibility and the collaborative potential of rail transport simulations. By leveraging cloud infrastructure, simulations can be deployed across various systems, streamlining training and research in the field. This practical and effective tool for creating virtual reality content raises the bar for talent nurturing and R&D standards in the rail transportation industry.
Authors
- Peng Zhou (ORCID: https://orcid.org/0000-0002-3895-0699)
- Weiqun Lu (ORCID: https://orcid.org/0000-0002-1949-3496)
- Wenjing Cao (ORCID: https://orcid.org/0000-0002-7704-8710)
- Congjun Li (ORCID: https://orcid.org/0000-0003-1389-9820)
- Xiangyu Zhang (ORCID: https://orcid.org/0000-0001-8415-0003)
- Qian Wang (ORCID: https://orcid.org/0000-0002-9638-3610)
- Jun Shi (ORCID: https://orcid.org/0000-0003-2945-7795)
- Wei Liu (ORCID: https://orcid.org/0000-0001-9639-6190)
- Shijie Xu (ORCID: https://orcid.org/0000-0001-6522-5778)
- Yi Wang (ORCID: https://orcid.org/0009-0007-5695-091X)
Institutions
- Guangzhou Railway Polytechnic (CN)
Publication Details
- Journal
- Journal of big data and computing.
- Published
- 2024-09-01
- DOI
- https://doi.org/10.62517/jbdc.202401315
- Primary Topic
- Gaze Tracking and Assistive Technology
- Type
- article
- Field-Weighted Citation Impact
- 0.00