Dynamic Team Combination and Role Balancing Research of Basketball Game Based on Multi-Intelligent Body Co-Optimisation and Deep Reinforcement Learning

This review predictive paper provides an in-depth discussion on the application of Multi-Agent Systems (MAS) and Deep Reinforcement Learning (DRL) techniques in dynamic team combination and character balancing for basketball games. The paper first outlines the basic principles of MAS and DRL techniques and analyses their importance in AI design for basketball games. Then, the paper discusses in detail how these techniques can facilitate the synergistic optimisation between team members and the balancing between roles in basketball games. In addition, the strategy generation and adaptation of these techniques in dynamic environments is explored, as well as how they can provide players with a personalised gameplay experience. Finally, the paper discusses the limitations of the current technologies and offers predictions for future research directions.

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Publication Details

Journal
Journal of big data and computing.
Published
2024-09-01
DOI
https://doi.org/10.62517/jbdc.202401318
Citations
2
Primary Topic
Video Analysis and Summarization
Type
article
Field-Weighted Citation Impact
0.50
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article

Dynamic Team Combination and Role Balancing Research of Basketball Game Based on Multi-Intelligent Body Co-Optimisation and Deep Reinforcement Learning

Yuxuan Tong
2 citations
Journal of big data and computing.
Video Analysis and Summarization
0.50
article

Dynamic Team Combination and Role Balancing Research of Basketball Game Based on Multi-Intelligent Body Co-Optimisation and Deep Reinforcement Learning

Yuxuan Tong
article en
2 citations

Abstract

This review predictive paper provides an in-depth discussion on the application of Multi-Agent Systems (MAS) and Deep Reinforcement Learning (DRL) techniques in dynamic team combination and character balancing for basketball games. The paper first outlines the basic principles of MAS and DRL techniques and analyses their importance in AI design for basketball games. Then, the paper discusses in detail how these techniques can facilitate the synergistic optimisation between team members and the balancing between roles in basketball games. In addition, the strategy generation and adaptation of these techniques in dynamic environments is explored, as well as how they can provide players with a personalised gameplay experience. Finally, the paper discusses the limitations of the current technologies and offers predictions for future research directions.

Journal of big data and computing.Vol. 2(3)
Shandong University of Science and Technology (CN)
Openalex Percentile: Top 32%
Video Analysis and Summarization
0.50
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