Meta-evaluating the Effects of Social Preferences on NPC-evaluators in an Energy Community Game

Energy Communities (EC) are emerging frameworks where citizens collectively share renewable energy.Levering knowledge about this topic is challenging for how varied these types of communities might be and how many actors are involved in decision taking.We are developing En-join, a game in which the player has to solve open-ended challenges that are mediated and evaluated by conversational agents that represent members of a EC.We implemented and prompted an LLM (Phi-4) to perform role-playing and evaluation simultaneously.We tested prompt variants indicating personality and behavior and meta-evaluated the evaluation performance using six predefined answers across three levels.Our results suggest that indicating social preferences noticeably affects the evaluation behavior.We contribute to the field of games and serious games by showing how LLMs can be used as conversational characters and evaluator agents simultaneously, and suggest that role-playing might be affecting evaluation behavior in any LLM implementations.

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Published
2025-04-25
DOI
https://doi.org/10.1145/3706599.3720218
Citations
1
Primary Topic
Environmental Education and Sustainability
Type
article
Field-Weighted Citation Impact
2.42

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article

Meta-evaluating the Effects of Social Preferences on NPC-evaluators in an Energy Community Game

Paulo Bala, Lucas Pereira, Pedro Campos, Andrés Isaza-Giraldo et al.
1 citations
Environmental Education and Sustainability
2.42
article

Meta-evaluating the Effects of Social Preferences on NPC-evaluators in an Energy Community Game

Paulo Bala, Lucas Pereira, Pedro Campos, Andrés Isaza-Giraldo, Anna Jiskrová, Luiz Sachser
article en
1 citations

Abstract

Energy Communities (EC) are emerging frameworks where citizens collectively share renewable energy.Levering knowledge about this topic is challenging for how varied these types of communities might be and how many actors are involved in decision taking.We are developing En-join, a game in which the player has to solve open-ended challenges that are mediated and evaluated by conversational agents that represent members of a EC.We implemented and prompted an LLM (Phi-4) to perform role-playing and evaluation simultaneously.We tested prompt variants indicating personality and behavior and meta-evaluated the evaluation performance using six predefined answers across three levels.Our results suggest that indicating social preferences noticeably affects the evaluation behavior.We contribute to the field of games and serious games by showing how LLMs can be used as conversational characters and evaluator agents simultaneously, and suggest that role-playing might be affecting evaluation behavior in any LLM implementations.

University of Lisbon (PT), Active Technologies (Italy) (IT), Instituto de Tecnologias Interativas
Fundação para a Ciência e a Tecnologia
Reduced inequalities
Openalex Percentile: Top 12%
Environmental Education and Sustainability
2.42
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