common::ground: A Gamified Toolkit for Facilitating Meaningful Interactive Sessions

This paper introduces common::ground, a flexible toolkit that assists facilitators in conducting more engaging, meaningful, inclusive, and sustainable icebreaking sessions for culturally diverse groups.Icebreakers play a crucial role in fostering initial social cohesion, but many existing solutions fail to engage participants from diverse backgrounds, leading to superficial conversations or discomfort due to language barriers and mismatched expectations.Using a mixed-methods research process, we conducted secondary research, collected survey (n=19) and interview (n=8) data, refined prototypes through iterative design, and performed usability studies (n=9) in an academic setting.Our findings demonstrate that structured resources, progressive conversation prompts, and facilitator-centered support significantly improve participant comfort and engagement.Usability study revealed high design goals alignment, moderate to strong usability, and overall positive participant feedback.We aim to contribute to the established works in user experience and interactive sessions, offering a validated design intervention and a model for further explorations in cross-cultural participant engagement.

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Publication Details

Published
2025-04-25
DOI
https://doi.org/10.1145/3706599.3719894
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44

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article

common::ground: A Gamified Toolkit for Facilitating Meaningful Interactive Sessions

Xiaoyi Xue, Zhe Yu, Saumik Shashwat, Jonathan Aboky-Djanty
1 citations
Educational Games and Gamification
3.44
article

common::ground: A Gamified Toolkit for Facilitating Meaningful Interactive Sessions

Xiaoyi Xue, Zhe Yu, Saumik Shashwat, Jonathan Aboky-Djanty
article en
1 citations

Abstract

This paper introduces common::ground, a flexible toolkit that assists facilitators in conducting more engaging, meaningful, inclusive, and sustainable icebreaking sessions for culturally diverse groups.Icebreakers play a crucial role in fostering initial social cohesion, but many existing solutions fail to engage participants from diverse backgrounds, leading to superficial conversations or discomfort due to language barriers and mismatched expectations.Using a mixed-methods research process, we conducted secondary research, collected survey (n=19) and interview (n=8) data, refined prototypes through iterative design, and performed usability studies (n=9) in an academic setting.Our findings demonstrate that structured resources, progressive conversation prompts, and facilitator-centered support significantly improve participant comfort and engagement.Usability study revealed high design goals alignment, moderate to strong usability, and overall positive participant feedback.We aim to contribute to the established works in user experience and interactive sessions, offering a validated design intervention and a model for further explorations in cross-cultural participant engagement.

University of Washington (US)
University of Washington
Openalex Percentile: Top 10%
Educational Games and Gamification
3.44
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common::ground: A Gamified Toolkit for Facilitating Meaningful Interactive Sessions — Xiaoyi Xue, Zhe Yu, et al. · (2025) | TGRS Research Map | TGRS