Negotiating Player Identity and Information in TTRPGs
Tabletop role-playing games constitute a unique site for everyday life information behaviour. Nonparticipant observation sessions and semi-structured interviews with two gaming groups of 4-6 players will be conducted to understand more about both the negotiation of player identities and information seeking activities. Preliminary findings of this in-progress study will be shared that focus on how information sources are used both in and out of character, as well as on knowledge about barriers and facilitators to information.
Authors
- Hanna Dodd
- Paulette Rothbauer
Publication Details
- Journal
- Proceedings of the Annual Conference of CAIS / Actes du congrès annuel de l ACSI
- Published
- 2025-02-07
- DOI
- https://doi.org/10.29173/cais2007
- Primary Topic
- Digital Rights Management and Security
- Type
- article
- Field-Weighted Citation Impact
- 0.00