Exploring the Physical and Virtual Audiences in Multiverse for Seamless XR Performance

VR concerts gained popularity during the COVID-19 pandemic, providing a novel experience that allowed audiences to transcend physical limitations and remotely enjoy live performances.In the post-pandemic, while live concerts gradually moved back onsite form, those virtual concert features were still appreciated.We introduce an XR performance system that integrates onsite audiences and online performers to create a seamless XR performance experience across spatial boundaries.The system uses sensors to digitize venue signals and real-time data from online performers' instruments, integrating both into a virtual world.The combined data is then displayed as visuals on onsite screens.In this work, we present several interactive features for audience engagement, creating a shared experience that bridges both the physical and virtual worlds.We focus on these interaction designs and evaluate them to explore the system's potential.It aims to propose design considerations and future directions for this interactive and innovative experience.

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Publication Details

Published
2025-04-25
DOI
https://doi.org/10.1145/3706599.3720205
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Exploring the Physical and Virtual Audiences in Multiverse for Seamless XR Performance

Chiu‐Hsuan Wang, Bing‐Yu Chen, Tse–Yu Pan, Ping-Hsuan Han et al.
Virtual Reality Applications and Impacts
article

Exploring the Physical and Virtual Audiences in Multiverse for Seamless XR Performance

Chiu‐Hsuan Wang, Bing‐Yu Chen, Tse–Yu Pan, Ping-Hsuan Han, Ke-Fan Lin, Ming-Hsiung Lu, J. C. Multi Lin, Yen-Hua Lai
article en

Abstract

VR concerts gained popularity during the COVID-19 pandemic, providing a novel experience that allowed audiences to transcend physical limitations and remotely enjoy live performances.In the post-pandemic, while live concerts gradually moved back onsite form, those virtual concert features were still appreciated.We introduce an XR performance system that integrates onsite audiences and online performers to create a seamless XR performance experience across spatial boundaries.The system uses sensors to digitize venue signals and real-time data from online performers' instruments, integrating both into a virtual world.The combined data is then displayed as visuals on onsite screens.In this work, we present several interactive features for audience engagement, creating a shared experience that bridges both the physical and virtual worlds.We focus on these interaction designs and evaluate them to explore the system's potential.It aims to propose design considerations and future directions for this interactive and innovative experience.

National Taipei University of Technology (TW), National Taiwan University of Science and Technology (TW), National Taiwan University (TW), National Tsing Hua University (TW)
National Tsing Hua University, National Science and Technology Council
Climate action
Openalex Percentile: Top 92%
Virtual Reality Applications and Impacts
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