Developing and Evaluating an Educational Game to Support Early Reading Skills in Kindergarten Students

Reading is a crucial skill that should be learned from an early age, as it plays a vital role in daily life. While most children can easily learn to read, some struggle with the process. Therefore, effective learning media are needed to support children's reading development. This study develops and evaluates an educational game to assist young children in learning to read. Unlike previous studies, the game integrates multiple interactive modes that reinforce word recognition, spelling, and sentence construction through auditory and visual cues. The game features a simple user interface, a collection of 100 open vocabulary words, and three gameplay modes designed to support different aspects of early reading skills. The game's effectiveness was assessed through an experiment involving 12 kindergarten students, divided into a game-playing and a non-game-playing group. The findings indicate that the educational game can enhance kindergarten students' reading skills. Moreover, the game increases students' enthusiasm and motivation for learning to read. However, further improvements, such as additional features and platform expansion, are necessary to make the game more accessible to a broader audience.

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Publication Details

Journal
Jurnal Obsesi Jurnal Pendidikan Anak Usia Dini
Published
2025-04-17
DOI
https://doi.org/10.31004/obsesi.v9i4.6925
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Developing and Evaluating an Educational Game to Support Early Reading Skills in Kindergarten Students

Lily Eka Sari, A. Rafael, Hans Juwiantho, Liliana Liliana
Jurnal Obsesi Jurnal Pendidikan Anak Usia Dini
Educational Games and Gamification
article

Developing and Evaluating an Educational Game to Support Early Reading Skills in Kindergarten Students

Lily Eka Sari, A. Rafael, Hans Juwiantho, Liliana Liliana
article en

Abstract

Reading is a crucial skill that should be learned from an early age, as it plays a vital role in daily life. While most children can easily learn to read, some struggle with the process. Therefore, effective learning media are needed to support children's reading development. This study develops and evaluates an educational game to assist young children in learning to read. Unlike previous studies, the game integrates multiple interactive modes that reinforce word recognition, spelling, and sentence construction through auditory and visual cues. The game features a simple user interface, a collection of 100 open vocabulary words, and three gameplay modes designed to support different aspects of early reading skills. The game's effectiveness was assessed through an experiment involving 12 kindergarten students, divided into a game-playing and a non-game-playing group. The findings indicate that the educational game can enhance kindergarten students' reading skills. Moreover, the game increases students' enthusiasm and motivation for learning to read. However, further improvements, such as additional features and platform expansion, are necessary to make the game more accessible to a broader audience.

Jurnal Obsesi Jurnal Pendidikan Anak Usia DiniVol. 9(4)
Petra Christian University (ID), Education and Early Childhood Development (CA)
Openalex Percentile: Top 91%
Educational Games and Gamification
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