Digital Play in Nature

While digital play installations for outdoor use are becoming more common, little work has been done on how such technology shapes play in nature-rich environments. We performed a study of children's self-directed play with access to nature as well as digital installations. Our findings show that play with nature materials and digital installations emerged in different ways. Most notably, imaginative play was observed emerging in close interaction with nature, while the digital installations mostly inspired rule-based play. Furthermore, engagement with digital installations typically involved an active exploration phase which was not observed with nature materials. Nature materials instead engaged the children's senses more immediately, and often offered opportunities for collection and consumption, paving way for fluent play activities roaming large areas. We argue that these differences motivate rethinking the design of digital installations for play in nature and suggest guidelines to this purpose.

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Publication Details

Published
2025-04-25
DOI
https://doi.org/10.1145/3706598.3713303
Citations
3
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
26.78

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article

Digital Play in Nature

Fredrika Mårtensson, Eva-Lotta Sallnäs Pysander, Anna Litsmark, Annika Wærn et al.
3 citations
Child Development and Digital Technology
26.78
article

Digital Play in Nature

Fredrika Mårtensson, Eva-Lotta Sallnäs Pysander, Anna Litsmark, Annika Wærn, Jon Back
article en
3 citations

Abstract

While digital play installations for outdoor use are becoming more common, little work has been done on how such technology shapes play in nature-rich environments. We performed a study of children's self-directed play with access to nature as well as digital installations. Our findings show that play with nature materials and digital installations emerged in different ways. Most notably, imaginative play was observed emerging in close interaction with nature, while the digital installations mostly inspired rule-based play. Furthermore, engagement with digital installations typically involved an active exploration phase which was not observed with nature materials. Nature materials instead engaged the children's senses more immediately, and often offered opportunities for collection and consumption, paving way for fluent play activities roaming large areas. We argue that these differences motivate rethinking the design of digital installations for play in nature and suggest guidelines to this purpose.

Uppsala University (SE), Lund University (SE), Swedish University of Agricultural Sciences (SE), Informa (Sweden) (SE), KTH Royal Institute of Technology (SE)
VINNOVA
Openalex Percentile: Top 1%
Child Development and Digital Technology
26.78
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