Understanding VR Accessibility Practices of VR Professionals

Accessibility is a crucial concept in Virtual Reality (VR), pivotal for meeting the needs of users, including those with disabilities.In recent years, there has been an increasing focus of VR products on enhancing the accessibility of a diverse range of digital content.Despite this growing attention from the VR community, there is a serious lack of empirical research on how VR practitioners consider VR accessibility.This includes their understanding of and insights into VR accessibility challenges and practices in the VR software development life cycle.In this paper, we aim to address these gaps using a mixed-methods approach.Specifically, we conducted interviews with 21 VR practitioners (incl.3D modelers, developers, technical directors, and product managers) and surveyed 202 VR practitioner respondents from VR-related industries.Our findings outline the insights and challenges they face concerning VR accessibility practices in the software development life cycle.Furthermore, our findings shed light on the challenges faced by practitioners concerning VR accessibility and the reasons why it often goes unconsidered.As far as we know, this is the first comprehensive report about the understanding of accessibility in the VR software development life cycle from practitioners' perspectives.We hope this paper will help VR practitioners better understand the practices, challenges, and potential solutions related to VR accessibility.

Authors

Institutions

Publication Details

Published
2025-04-25
DOI
https://doi.org/10.1145/3706598.3713927
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
5.81
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Understanding VR Accessibility Practices of VR Professionals

Chetan Arora, Thuong Hoang, Yi Wang, Xiao Liu et al.
3 citations
Virtual Reality Applications and Impacts
5.81
article

Understanding VR Accessibility Practices of VR Professionals

Chetan Arora, Thuong Hoang, Yi Wang, Xiao Liu, John Grundy
article en
3 citations

Abstract

Accessibility is a crucial concept in Virtual Reality (VR), pivotal for meeting the needs of users, including those with disabilities.In recent years, there has been an increasing focus of VR products on enhancing the accessibility of a diverse range of digital content.Despite this growing attention from the VR community, there is a serious lack of empirical research on how VR practitioners consider VR accessibility.This includes their understanding of and insights into VR accessibility challenges and practices in the VR software development life cycle.In this paper, we aim to address these gaps using a mixed-methods approach.Specifically, we conducted interviews with 21 VR practitioners (incl.3D modelers, developers, technical directors, and product managers) and surveyed 202 VR practitioner respondents from VR-related industries.Our findings outline the insights and challenges they face concerning VR accessibility practices in the software development life cycle.Furthermore, our findings shed light on the challenges faced by practitioners concerning VR accessibility and the reasons why it often goes unconsidered.As far as we know, this is the first comprehensive report about the understanding of accessibility in the VR software development life cycle from practitioners' perspectives.We hope this paper will help VR practitioners better understand the practices, challenges, and potential solutions related to VR accessibility.

Deakin University (AU), Monash University (AU)
Openalex Percentile: Top 5%
Virtual Reality Applications and Impacts
5.81
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.