Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks

Playing games has been shown to be an effective method of postwork recovery.Previous research has shown that gameplay with high cognitive involvement is effective for recovery.This finding conflicts with models of mental workload (MWL), which suggest that people feel best when cycling between high and low MWL.To unpack the relationship between recovery and mental workload, we designed a lab experiment where 40 participants experienced different combinations of high and low MWL while undertaking both work tasks and recovery gameplay, and we collected both selfreport and physiological (fNIRS) data.Results showed that high and low MWL games created different impacts on recovery, depending on the MWL of the prior work task.While fNIRS measurements of MWL varied as expected during work tasks, experience of MWL when playing games was not evident in the prefrontal cortex.We conclude by discussing the relationship between mental workload and theories of recovery.

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Published
2025-04-25
DOI
https://doi.org/10.1145/3706598.3713915
Primary Topic
Human-Automation Interaction and Safety
Type
article
Field-Weighted Citation Impact
0.00

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article

Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks

Horia A. Maior, Michael Thomas Knierim, Patrick Dickinson, Max L. Wilson et al.
Human-Automation Interaction and Safety
article

Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks

Horia A. Maior, Michael Thomas Knierim, Patrick Dickinson, Max L. Wilson, Linqi Zhao
article en

Abstract

Playing games has been shown to be an effective method of postwork recovery.Previous research has shown that gameplay with high cognitive involvement is effective for recovery.This finding conflicts with models of mental workload (MWL), which suggest that people feel best when cycling between high and low MWL.To unpack the relationship between recovery and mental workload, we designed a lab experiment where 40 participants experienced different combinations of high and low MWL while undertaking both work tasks and recovery gameplay, and we collected both selfreport and physiological (fNIRS) data.Results showed that high and low MWL games created different impacts on recovery, depending on the MWL of the prior work task.While fNIRS measurements of MWL varied as expected during work tasks, experience of MWL when playing games was not evident in the prefrontal cortex.We conclude by discussing the relationship between mental workload and theories of recovery.

Karlsruhe Institute of Technology (DE), University of Nottingham (GB), University of Lincoln (GB)
Engineering and Physical Sciences Research Council
Decent work and economic growth
Openalex Percentile: Top 90%
Human-Automation Interaction and Safety
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