Surveillance on Exhibit: Using Problematic Technology To Teach About Problematic Technology

As our most advanced technologies, such as AI, become both infrastructural and opaque, experts must educate and engage the broader public.To that end, we developed an Augmented Reality * (AR) museum installation about facial recognition and data collection that served both as a medium of public education and as a platform for collecting multiple different kinds of data-though, notably, not facial or other biometric data-from more than 100,000 museum visitors.We explain our design process through four animating tensions: comfort/discomfort, simplicity/complexity, neutrality/critique, and the individual/communal.Using thematic analysis of interviews and surveys, we draw insights on how people exposed to problematic technologies in a 'safe space' such as a museum make sense of these issues: with levity and resignation but also reverence, often specifically rooted in local cultures.We conclude with implications of the guiding principle derived from this work: "using problematic technology to teach about problematic technology.

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Publication Details

Published
2025-04-25
DOI
https://doi.org/10.1145/3706598.3713710
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
0.00
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article

Surveillance on Exhibit: Using Problematic Technology To Teach About Problematic Technology

Danielle Lottridge, Maya Gibson, Ethan Plaut, Fabio Morreale et al.
Innovative Human-Technology Interaction
article

Surveillance on Exhibit: Using Problematic Technology To Teach About Problematic Technology

Danielle Lottridge, Maya Gibson, Ethan Plaut, Fabio Morreale, Kiri West, Grace Thompson, Kara Woodward
article en

Abstract

As our most advanced technologies, such as AI, become both infrastructural and opaque, experts must educate and engage the broader public.To that end, we developed an Augmented Reality * (AR) museum installation about facial recognition and data collection that served both as a medium of public education and as a platform for collecting multiple different kinds of data-though, notably, not facial or other biometric data-from more than 100,000 museum visitors.We explain our design process through four animating tensions: comfort/discomfort, simplicity/complexity, neutrality/critique, and the individual/communal.Using thematic analysis of interviews and surveys, we draw insights on how people exposed to problematic technologies in a 'safe space' such as a museum make sense of these issues: with levity and resignation but also reverence, often specifically rooted in local cultures.We conclude with implications of the guiding principle derived from this work: "using problematic technology to teach about problematic technology.

University of Auckland (NZ), Canterbury Museum (NZ), Auckland War Memorial Museum
Quality Education
Openalex Percentile: Top 92%
Innovative Human-Technology Interaction
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Surveillance on Exhibit: Using Problematic Technology To Teach About Problematic Technology — Danielle Lottridge, Maya Gibson, et al. · (2025) | TGRS Research Map | TGRS