Development of Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based Learning

This study aims to develop learning media for building mathematical geometry on Augmaented Reality in integrated learning science, technology, engineering, art, mathematic project-based learning and determine the effectiveness in improving student learning outcomes. The research method uses Multimedia Development Life Cycle. The sampling technique used purposive sampling and the test subjects were elementary school students in Mataram city. Data collection instruments used validation sheets and questionnaires. The analysis technique used quantitative descriptive statistical analysis techniques and percentages. The results of Augmaented Reality learning media expert validation are in the very feasible category. Field trials of Augmaented Reality learning media produced were in the very interesting category. The effectiveness test with an N-Gain score of 0.81 shows that Augmaented Reality learning media can improve learning outcomes from before and after using integrated Augmaented Reality learning media-project based learning.

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Publication Details

Journal
Journal of Education Technology
Published
2025-04-26
DOI
https://doi.org/10.23887/jet.v9i1.88630
Citations
2
Primary Topic
Mathematics Education and Pedagogy
Type
article
Field-Weighted Citation Impact
7.45
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article

Development of Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based Learning

Abdul Rahim, Dian Syafitri Chani Saputri, Marlina Marlina, Dyah Susilowati Dyah et al.
2 citations
Journal of Education Technology
Mathematics Education and Pedagogy
7.45
article

Development of Augmented Reality Based Learning Media on Geometry Learning Integrated Science Technology Engineering Art Mathematic-Project Based Learning

Abdul Rahim, Dian Syafitri Chani Saputri, Marlina Marlina, Dyah Susilowati Dyah, Habib Ratu Perwira Negara, Faida Rizki Aprilian
article en
2 citations

Abstract

This study aims to develop learning media for building mathematical geometry on Augmaented Reality in integrated learning science, technology, engineering, art, mathematic project-based learning and determine the effectiveness in improving student learning outcomes. The research method uses Multimedia Development Life Cycle. The sampling technique used purposive sampling and the test subjects were elementary school students in Mataram city. Data collection instruments used validation sheets and questionnaires. The analysis technique used quantitative descriptive statistical analysis techniques and percentages. The results of Augmaented Reality learning media expert validation are in the very feasible category. Field trials of Augmaented Reality learning media produced were in the very interesting category. The effectiveness test with an N-Gain score of 0.81 shows that Augmaented Reality learning media can improve learning outcomes from before and after using integrated Augmaented Reality learning media-project based learning.

Journal of Education TechnologyVol. 9(1)
Musamus Merauke University (ID)
Openalex Percentile: Top 4%
Mathematics Education and Pedagogy
7.45
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