Komik Digital Berbasis Masalah sebagai Media Pembelajaran IPAS Materi Sistem Pernapasan Manusia Kelas V SD

The teacher's lack of understanding in developing an interesting learning media in the learning process, especially in the delivery of science material in the classroom, is still conventional, namely teachers more often deliver material using lecture, question and answer and discussion methods in science class learning. Teachers are still lacking in utilizing learning media as a means of supporting the learning process. The aim of this research is to describe the design of digital comic media based on science subject problems, to determine the feasibility and effectiveness of digital comic media. This digital comic development research uses the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The results of this development research concluded that the problem-based digital comics developed were feasible and effective for use in the learning process as evidenced by: (1) the results of expert design tests obtained a score of 92.50% (very good) (2) the feasibility of problem-based digital comic media based on the results of the learning material expert test, the score was 91.18% (very good), the learning design expert and learning media expert obtained a score of 92.50% (very good), the individual test obtained a score of 94.16% (very good), the group test small score is obtained 93.61% (good), and (3) the results of the effectiveness test with the t-test obtained t-count = 23.256 > t-table = 1.711 at a significance level of 5% for dk = 24 so that H0 is rejected and H1 is accepted, which means there is significant differences before and after using problem-based digital comic media. It can be concluded that problem-based digital comic media products are feasible and effective for application in natural and social sciences subjects, especially in class V elementary school human respiratory system material.

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Publication Details

Journal
Jurnal Ilmiah Sekolah Dasar
Published
2025-04-26
DOI
https://doi.org/10.23887/jisd.v9i1.91645
Citations
1
Primary Topic
STEM Education
Type
article
Field-Weighted Citation Impact
8.93
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article

Komik Digital Berbasis Masalah sebagai Media Pembelajaran IPAS Materi Sistem Pernapasan Manusia Kelas V SD

M Erika Agung, Sri Wulandari, Komang Echa Yunita Pramesti
1 citations
Jurnal Ilmiah Sekolah Dasar
STEM Education
8.93
article

Komik Digital Berbasis Masalah sebagai Media Pembelajaran IPAS Materi Sistem Pernapasan Manusia Kelas V SD

M Erika Agung, Sri Wulandari, Komang Echa Yunita Pramesti
article en
1 citations

Abstract

The teacher's lack of understanding in developing an interesting learning media in the learning process, especially in the delivery of science material in the classroom, is still conventional, namely teachers more often deliver material using lecture, question and answer and discussion methods in science class learning. Teachers are still lacking in utilizing learning media as a means of supporting the learning process. The aim of this research is to describe the design of digital comic media based on science subject problems, to determine the feasibility and effectiveness of digital comic media. This digital comic development research uses the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The results of this development research concluded that the problem-based digital comics developed were feasible and effective for use in the learning process as evidenced by: (1) the results of expert design tests obtained a score of 92.50% (very good) (2) the feasibility of problem-based digital comic media based on the results of the learning material expert test, the score was 91.18% (very good), the learning design expert and learning media expert obtained a score of 92.50% (very good), the individual test obtained a score of 94.16% (very good), the group test small score is obtained 93.61% (good), and (3) the results of the effectiveness test with the t-test obtained t-count = 23.256 > t-table = 1.711 at a significance level of 5% for dk = 24 so that H0 is rejected and H1 is accepted, which means there is significant differences before and after using problem-based digital comic media. It can be concluded that problem-based digital comic media products are feasible and effective for application in natural and social sciences subjects, especially in class V elementary school human respiratory system material.

Jurnal Ilmiah Sekolah DasarVol. 9(1)
Universitas Pendidikan Ganesha (ID)
Openalex Percentile: Top 5%
STEM Education
8.93
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