The Effect of Problem Based Animated Learning Video on Science Content

The results of observations and preliminary research show that the background to several problems is the lack of use of creative learning media so that students are less active and less interested in learning so there is a lack of interaction between teachers and students. This is caused by teachers who still do not understand the use of technology in providing learning media for students. The solution to overcome this problem is the need to use creative and innovative learning media in schools to support the learning process. This development research aims to develop animated learning videos based on problem based learning. This research uses the ADDIE (analyze, design, development, implementation, and evaluation) model. Data collection used questionnaire and test methods. The test subjects for this research were learning content experts, learning design experts, learning media experts, individual tests, small group tests and students. The data analysis techniques used in this research are qualitative descriptive analysis techniques, quantitative descriptive analysis techniques, and t-test inferential statistics. This development research includes the results of: (1) design and development of learning videos, namely the stages of analysis, design, development, implementation and evaluation; (2) product trial results, namely: Assessment from learning design experts, namely 95% (very good), individual trial results, namely 87.2% (very good) and small group trial results, namely 80% (very good); (3) animated learning videos are effectively used to improve learning outcomes.

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Publication Details

Journal
Journal of Education Technology
Published
2024-10-25
DOI
https://doi.org/10.23887/jet.v8i3.68999
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

The Effect of Problem Based Animated Learning Video on Science Content

I Kadek Suartama, Made Krisna Astu Pradita
Journal of Education Technology
Educational Games and Gamification
article

The Effect of Problem Based Animated Learning Video on Science Content

I Kadek Suartama, Made Krisna Astu Pradita
article en

Abstract

The results of observations and preliminary research show that the background to several problems is the lack of use of creative learning media so that students are less active and less interested in learning so there is a lack of interaction between teachers and students. This is caused by teachers who still do not understand the use of technology in providing learning media for students. The solution to overcome this problem is the need to use creative and innovative learning media in schools to support the learning process. This development research aims to develop animated learning videos based on problem based learning. This research uses the ADDIE (analyze, design, development, implementation, and evaluation) model. Data collection used questionnaire and test methods. The test subjects for this research were learning content experts, learning design experts, learning media experts, individual tests, small group tests and students. The data analysis techniques used in this research are qualitative descriptive analysis techniques, quantitative descriptive analysis techniques, and t-test inferential statistics. This development research includes the results of: (1) design and development of learning videos, namely the stages of analysis, design, development, implementation and evaluation; (2) product trial results, namely: Assessment from learning design experts, namely 95% (very good), individual trial results, namely 87.2% (very good) and small group trial results, namely 80% (very good); (3) animated learning videos are effectively used to improve learning outcomes.

Journal of Education TechnologyVol. 8(3)
Universitas Pendidikan Ganesha (ID)
Openalex Percentile: Top 64%
Educational Games and Gamification
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