The Triangle of Misunderstanding in Interactive Virtual Narratives: Gulfs Between System, Designers and Players

Designers of storytelling experiences in virtual reality (VR) can take advantage of the medium's realism and immersion to communicate their intentions.However, interaction freedom comes with unpredictability, raising the risk of miscommunication between the experience sought by the designer and the player's interpretation.To better understand such miscommunications, we revisit Don Norman's work on stages of action to propose a model of designerplayer gulfs in VR that incorporates eight classes of communication gulfs.We designed a two-phase study where 10 participants designed VR scenarios and then played scenarios created by previous participants.Through coupled structured interviews, we identified 127 issues in VR-mediated communication that were mapped to our model to understand their impact on the player's interpretation of the narrative experience.Our work provides a roadmap to identifying sources of miscommunication in VR, a first step to conceiving principles and guidelines for achieving effective communication in storytelling experiences.

Authors

Institutions

Publication Details

Published
2025-04-25
DOI
https://doi.org/10.1145/3706598.3713700
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Triangle of Misunderstanding in Interactive Virtual Narratives: Gulfs Between System, Designers and Players

Florent Robert, Hui-Yin Wu, Lucile Sassatelli, Marco Winckler
1 citations
Virtual Reality Applications and Impacts
1.94
article

The Triangle of Misunderstanding in Interactive Virtual Narratives: Gulfs Between System, Designers and Players

Florent Robert, Hui-Yin Wu, Lucile Sassatelli, Marco Winckler
article en
1 citations

Abstract

Designers of storytelling experiences in virtual reality (VR) can take advantage of the medium's realism and immersion to communicate their intentions.However, interaction freedom comes with unpredictability, raising the risk of miscommunication between the experience sought by the designer and the player's interpretation.To better understand such miscommunications, we revisit Don Norman's work on stages of action to propose a model of designerplayer gulfs in VR that incorporates eight classes of communication gulfs.We designed a two-phase study where 10 participants designed VR scenarios and then played scenarios created by previous participants.Through coupled structured interviews, we identified 127 issues in VR-mediated communication that were mapped to our model to understand their impact on the player's interpretation of the narrative experience.Our work provides a roadmap to identifying sources of miscommunication in VR, a first step to conceiving principles and guidelines for achieving effective communication in storytelling experiences.

Institut national de recherche en sciences et technologies du numérique (FR), Université Côte d'Azur (FR)
Agence Nationale de la Recherche
Openalex Percentile: Top 17%
Virtual Reality Applications and Impacts
1.94
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.