Students’ perceptions about game-based learning in vocabulary learning

Vocabulary acquisition is a fundamental aspect of language learning. Using suitable learning strategies can help students learn and enrich their vocabulary. This study examines students' perceptions of using Game-Based Learning (GBL) in vocabulary learning. This study was conducted at SMA Istiqamah Bandung, involving 56 grade X students as participants. This study used a quantitative approach with an instrument in the form of a questionnaire distributed via Google Forms. The analysis involved calculating frequency distribution, percentage, mean, and perception levels. We carried out direct communication and periodic reminders to ensure complete data collection. The results indicated that students viewed GBL as a fun and helpful method in learning vocabulary. They showed interest, motivation, and enthusiasm when learning vocabulary through game-based strategies. The findings also reflect a preference for a collaborative, student-centered learning environment. The students viewed GBL as a helpful strategy for vocabulary learning. We recommend further research to explore broader contexts and combine various data collection methods to gain a deeper understanding.

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Publication Details

Journal
Journal of Research in Instructional
Published
2025-04-28
DOI
https://doi.org/10.30862/jri.v5i1.680
Citations
1
Primary Topic
Second Language Acquisition and Learning
Type
article
Field-Weighted Citation Impact
3.44
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article

Students’ perceptions about game-based learning in vocabulary learning

Riki Ruswandi, Hamdan Hidayat, Mohammad Ismail
1 citations
Journal of Research in Instructional
Second Language Acquisition and Learning
3.44
article

Students’ perceptions about game-based learning in vocabulary learning

Riki Ruswandi, Hamdan Hidayat, Mohammad Ismail
article en
1 citations

Abstract

Vocabulary acquisition is a fundamental aspect of language learning. Using suitable learning strategies can help students learn and enrich their vocabulary. This study examines students' perceptions of using Game-Based Learning (GBL) in vocabulary learning. This study was conducted at SMA Istiqamah Bandung, involving 56 grade X students as participants. This study used a quantitative approach with an instrument in the form of a questionnaire distributed via Google Forms. The analysis involved calculating frequency distribution, percentage, mean, and perception levels. We carried out direct communication and periodic reminders to ensure complete data collection. The results indicated that students viewed GBL as a fun and helpful method in learning vocabulary. They showed interest, motivation, and enthusiasm when learning vocabulary through game-based strategies. The findings also reflect a preference for a collaborative, student-centered learning environment. The students viewed GBL as a helpful strategy for vocabulary learning. We recommend further research to explore broader contexts and combine various data collection methods to gain a deeper understanding.

Journal of Research in InstructionalVol. 5(1)
Universitas Islam Nusantara (ID)
Openalex Percentile: Top 10%
Second Language Acquisition and Learning
3.44
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Students’ perceptions about game-based learning in vocabulary learning — Riki Ruswandi, Hamdan Hidayat, et al. · Journal of Research in Instructional (2025) | TGRS Research Map | TGRS