3D Animation and VR Content Spatialization and User Experience Research

This study explores the technological, aesthetic, and cultural continuities and transformations between 3D animation and VR content from a media archaeological perspective.3D animation is evaluated as a representation of the early possibilities of digital technology, characterized by its limited perspectives and linear narratives that encourage audiences to passively follow the story.In contrast, VR content is designed to enable users to actively engage with the story and interact with the environment through real-time rendering and immersive environments.This research analyzes how the technical foundations of 3D animation have been inherited and expanded in VR content, highlighting fundamental differences in spatial configuration and user experience between the two media.Furthermore, it examines the historical and cultural contexts of their development, shedding light on the interaction between technology and culture in the evolution of digital media.In summary, 3D animation represents the digitization of traditional narratives, while VR content introduces a new paradigm of user experience through sensory immersion and interaction, providing critical insights into the trajectory of digital media evolution.

Authors

Publication Details

Journal
Journal of Next-generation Convergence Information Services Technology
Published
2025-04-28
DOI
https://doi.org/10.29056/jncist.2025.04.01
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

3D Animation and VR Content Spatialization and User Experience Research

Kibum Kim
Journal of Next-generation Convergence Information Services Technology
Augmented Reality Applications
article

3D Animation and VR Content Spatialization and User Experience Research

Kibum Kim
article en

Abstract

This study explores the technological, aesthetic, and cultural continuities and transformations between 3D animation and VR content from a media archaeological perspective.3D animation is evaluated as a representation of the early possibilities of digital technology, characterized by its limited perspectives and linear narratives that encourage audiences to passively follow the story.In contrast, VR content is designed to enable users to actively engage with the story and interact with the environment through real-time rendering and immersive environments.This research analyzes how the technical foundations of 3D animation have been inherited and expanded in VR content, highlighting fundamental differences in spatial configuration and user experience between the two media.Furthermore, it examines the historical and cultural contexts of their development, shedding light on the interaction between technology and culture in the evolution of digital media.In summary, 3D animation represents the digitization of traditional narratives, while VR content introduces a new paradigm of user experience through sensory immersion and interaction, providing critical insights into the trajectory of digital media evolution.

Journal of Next-generation Convergence Information Services TechnologyVol. 14(2)
Openalex Percentile: Top 93%
Augmented Reality Applications
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3D Animation and VR Content Spatialization and User Experience Research — Kibum Kim · Journal of Next-generation Convergence Information Services Technology (2025) | TGRS Research Map | TGRS