Interactive AR Textbook Application for 3M Orang Asli Students in Primary School

The impact of technological advancement on the education system, particularly the need for innovation in its use in teaching and learning, is significant. However, the disclosure of a previous study found that a total of 269,332 primary school students across the country were not able to master the basic 3M skills of reading, counting, and writing. Therefore, this study aims to develop an Interactive AR textbook to learn the vowels a, e, è, i, o, and u. Evaluation of the effectiveness of using Interactive AR Textbooks, especially from the design point of view and to user experience and cognitive style in the context of Orang Asli education in the State of Perak. This study uses design-based research (DBR) as design research, which is divided into four phases: Phase I (analysis), Phase II (development), Phase III (evaluation), and Phase IV (documentation). Six experts were selected to verify the application. It was tested for usability and student performance on 62 first-year students among Orang Asli students in the State of Perak. The results revealed that the Interactive AR Textbook can be used to learn vowels a, e, è, i, o, and u based on expert agreement in terms of usability (99%), ease of use (98%), ease of learning (96%), and motivation (100%). Results show that Interactive AR Textbooks can increase motivation for learning Malay vowels, making them beneficial for grade 1 students, teachers, and schools. This application enables the creation of a realistic, authentic, engaging, and entertaining learning environment. This study also acknowledges the limitations and future recommendations of this study.

Authors

Institutions

Publication Details

Journal
Semarak International Journal of Innovation in Learning and Education
Published
2025-04-28
DOI
https://doi.org/10.37934/sijile.2.1.124a
Primary Topic
Child Development and Education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Interactive AR Textbook Application for 3M Orang Asli Students in Primary School

Mohd Ekram Alhafis Hashim, Noraini Ramli
Semarak International Journal of Innovation in Learning and Education
Child Development and Education
article

Interactive AR Textbook Application for 3M Orang Asli Students in Primary School

Mohd Ekram Alhafis Hashim, Noraini Ramli
article en

Abstract

The impact of technological advancement on the education system, particularly the need for innovation in its use in teaching and learning, is significant. However, the disclosure of a previous study found that a total of 269,332 primary school students across the country were not able to master the basic 3M skills of reading, counting, and writing. Therefore, this study aims to develop an Interactive AR textbook to learn the vowels a, e, è, i, o, and u. Evaluation of the effectiveness of using Interactive AR Textbooks, especially from the design point of view and to user experience and cognitive style in the context of Orang Asli education in the State of Perak. This study uses design-based research (DBR) as design research, which is divided into four phases: Phase I (analysis), Phase II (development), Phase III (evaluation), and Phase IV (documentation). Six experts were selected to verify the application. It was tested for usability and student performance on 62 first-year students among Orang Asli students in the State of Perak. The results revealed that the Interactive AR Textbook can be used to learn vowels a, e, è, i, o, and u based on expert agreement in terms of usability (99%), ease of use (98%), ease of learning (96%), and motivation (100%). Results show that Interactive AR Textbooks can increase motivation for learning Malay vowels, making them beneficial for grade 1 students, teachers, and schools. This application enables the creation of a realistic, authentic, engaging, and entertaining learning environment. This study also acknowledges the limitations and future recommendations of this study.

Semarak International Journal of Innovation in Learning and EducationVol. 2(1)
Sultan Idris Education University (MY)
Openalex Percentile: Top 91%
Child Development and Education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.