Game Edukasi Jenis Bunga Berbasis Android

Android-based educational games are increasingly evolving as interactive learning tools. This research aims to design and develop an educational game that introduces various types of roses. The game is developed using Unity and the C# programming language, following the MDLC (Multimedia Development Life Cycle) method, which includes planning, data collection, implementation, and testing stages. The main features of this game include introducing different rose species along with their Latin names and characteristics, as well as interactive games such as quizzes and puzzles to enhance user engagement. Testing was conducted using the black-box method to ensure the game's functionality. Evaluations based on questionnaires indicate that this game is highly effective in improving users' knowledge of rose species. The results of this study are expected to contribute to the development of more engaging and educational technology-based learning media.

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Publication Details

Journal
Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA)
Published
2025-04-28
DOI
https://doi.org/10.35447/jikstra.v7i1.1114
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Game Edukasi Jenis Bunga Berbasis Android

Sarudin Sarudin, Siti Sundari, Laksamana Taqwa
Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA)
Educational Methods and Media Use
article

Game Edukasi Jenis Bunga Berbasis Android

Sarudin Sarudin, Siti Sundari, Laksamana Taqwa
article en

Abstract

Android-based educational games are increasingly evolving as interactive learning tools. This research aims to design and develop an educational game that introduces various types of roses. The game is developed using Unity and the C# programming language, following the MDLC (Multimedia Development Life Cycle) method, which includes planning, data collection, implementation, and testing stages. The main features of this game include introducing different rose species along with their Latin names and characteristics, as well as interactive games such as quizzes and puzzles to enhance user engagement. Testing was conducted using the black-box method to ensure the game's functionality. Evaluations based on questionnaires indicate that this game is highly effective in improving users' knowledge of rose species. The results of this study are expected to contribute to the development of more engaging and educational technology-based learning media.

Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA)Vol. 7(1)
Pelita Harapan University (ID)
Openalex Percentile: Top 88%
Educational Methods and Media Use
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Game Edukasi Jenis Bunga Berbasis Android — Sarudin Sarudin, Siti Sundari, et al. · Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) (2025) | TGRS Research Map | TGRS