The Influence of Loneliness and Self-Control on Online Game Addiction

The development of information technology has brought various conveniences to everyday life, including easier access to online games. However, a negative impact that is often overlooked is online game addiction which can adversely affect a person's physical, mental and social health. The purpose of this study is to understand the influence of loneliness and self-control on online game addiction in gaming community members. This study used a correlational quantitative approach with 220 research subjects from the online gaming community. This study used the OGA scale from Lemmens (2009) to measure online game addiction variables, UCLA Loneliness Scale Version 3 from Russel (1996) to measure loneliness variables, and Self-Control Scale (SCS) from Tangney (2004) to measure self-control variables. The results showed that there is a significant influence between loneliness and self-control on online game addiction.

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Publication Details

Journal
JPPP - Jurnal Penelitian dan Pengukuran Psikologi
Published
2024-10-30
DOI
https://doi.org/10.21009/jppp.132.02
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00
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article

The Influence of Loneliness and Self-Control on Online Game Addiction

Hamim Rosyidi, Sindi Zhafirah Shabrina Bahren
JPPP - Jurnal Penelitian dan Pengukuran Psikologi
Impact of Technology on Adolescents
article

The Influence of Loneliness and Self-Control on Online Game Addiction

Hamim Rosyidi, Sindi Zhafirah Shabrina Bahren
article en

Abstract

The development of information technology has brought various conveniences to everyday life, including easier access to online games. However, a negative impact that is often overlooked is online game addiction which can adversely affect a person's physical, mental and social health. The purpose of this study is to understand the influence of loneliness and self-control on online game addiction in gaming community members. This study used a correlational quantitative approach with 220 research subjects from the online gaming community. This study used the OGA scale from Lemmens (2009) to measure online game addiction variables, UCLA Loneliness Scale Version 3 from Russel (1996) to measure loneliness variables, and Self-Control Scale (SCS) from Tangney (2004) to measure self-control variables. The results showed that there is a significant influence between loneliness and self-control on online game addiction.

JPPP - Jurnal Penelitian dan Pengukuran PsikologiVol. 13(2)
UIN Sunan Ampel Surabaya (ID)
Openalex Percentile: Top 53%
Impact of Technology on Adolescents
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