Increasing Vocabulary of Elementary Students Through Quizizz

This study aims to improve the vocabulary mastery of sixth grade students at SDN 4 Banawa through the use of Quizizz. The research method used is classroom action research (CAR) which was carried out in two cycles. Each cycle consists of the stages of planning, action, observation, and reflection. The research instruments used were observation and test. The results of the research show a significant increase in student vocabulary, with the success rate increasing from 21% in cycle 1 to 89.5% in cycle 2. It passed the indicator of success which was 70%. These findings indicate that the use of Quizizz is able to create an interesting learning atmosphere, increase student motivation, and facilitate understanding of the material. The implication of this research is the importance of technology integration in learning, especially at the elementary school level. Keyword: Vocabulary Mastery, Gamified Learning, Quizizz, Classroom Action Research

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Publication Details

Journal
JEET Journal of English Education and Technology
Published
2025-03-16
DOI
https://doi.org/10.59689/jeet.v6i01.139
Citations
1
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
8.93
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article

Increasing Vocabulary of Elementary Students Through Quizizz

Jamiluddin, Usman Usman, Zulkifli Zulkifli
1 citations
JEET Journal of English Education and Technology
Technology-Enhanced Education Studies
8.93
article

Increasing Vocabulary of Elementary Students Through Quizizz

Jamiluddin, Usman Usman, Zulkifli Zulkifli
article en
1 citations

Abstract

This study aims to improve the vocabulary mastery of sixth grade students at SDN 4 Banawa through the use of Quizizz. The research method used is classroom action research (CAR) which was carried out in two cycles. Each cycle consists of the stages of planning, action, observation, and reflection. The research instruments used were observation and test. The results of the research show a significant increase in student vocabulary, with the success rate increasing from 21% in cycle 1 to 89.5% in cycle 2. It passed the indicator of success which was 70%. These findings indicate that the use of Quizizz is able to create an interesting learning atmosphere, increase student motivation, and facilitate understanding of the material. The implication of this research is the importance of technology integration in learning, especially at the elementary school level. Keyword: Vocabulary Mastery, Gamified Learning, Quizizz, Classroom Action Research

JEET Journal of English Education and TechnologyVol. 6(01)
Tadulako University (ID)
Openalex Percentile: Top 5%
Technology-Enhanced Education Studies
8.93
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